Armour
Here is a chart with the main armour types. The reflex penalty applies to the reflex saving throw bonus and,
when wearing armour without the correct proficiency, to attack rolls. Somatic spells can be cast with the shield
hand if the shield is a Light Shield but not if it is a Heavy Shield or Tower Shield.
Masterwork armour costs 50% more and reduces the reflex penalty by one point. Armour with an
enhancement bonus is always masterwork. Each armour type except the Leather Shirt and Hide Mail can also
exist in Mithral and Adamantine versions.
Mithral armour increases the Maximum Dexterity Bonus by two points. The increase in price is
5,000 for Light Armour, 10,000 for Medium Armour and 15,000 for Heavy Armour.
Adamantine armour provides damage reduction (DR) equal to the armour bonus, up to DR9/adamantine.
The increase in price is 10,000 for Light Armour, 20,000 for Medium Armour and 30,000 for Heavy Armour.
Weapons can be made in adamantine at an added cost of 10,000.



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