ErrrorWayz wrote:Khoram wrote:I agree with what the others have said.
In my opinion, CRPGs have always excelled at being "combat simulators" and usually failed at being storytellers. But that's ok, to me, because I like tactical combat and improving stats and getting better loot. If I want a good story, I'll read a book. Interestingly enough, D&D started as offshoots of people playing tactical wargames, and I don't think there's anything wrong with that. TOEE had it's problems, but I thought it was the best D&D-based CRPG I've played (until a couple days ago...) precisely because of it's faithful representation of solid tactical, turn based fantasy combat rules.
Agree, but do you feel, in intriguing twist, modern CRPGs are becoming more story telling. See Never Winter Nights 2 (a truely great game in my opinion), the combat descended into farce at points, due to camera issues and the fact half the classes skills were fairly useless, but the ability to direct the story line was inspired. Mass Effect (same company) is another example, awful combat, you could let all your part die and just run round shotgunning people, bit like doom. Story line good. On a tangent, what was the game were you had a flying skull as a companion? It was amusing, as it basically abused you quite bit? It was based on one of the more odd DnD worlds, where everything was based on planes of existance. Any early puzzle involved putting rubbish some sort of receptical, took me ages to figure that out.
Well, you're right, many modern CRPGS are trying to do more story telling, often at the expense of the combat (like Mass Effect, Jade Empire, KOTOR, NWN 2...), and I think they all ultimately failed (for me anyway) because of it. Mass Effect was so painful... that stupid quest to find every single green service alien in the HQ building or whatever... just ugh. BORING. That's not telling a story, that's padding the experience with mind-numbing drudgery so we can say "100 hour storyline!!!1!". I wanted to like NWN2, but between the stilted dialogue and hideous camera/party controls, I couldn't do it. I didn't find the storyline particularly good, either.
The other game you're talking about with the flying skull was Planescape, which was Black Isle's attempt to make a heavy storyline CRPG using the Infinity Engine. I take it from most folks who've played it it was the quintessential masterpiece of story-heavy CRPGs, but to be honest, I barely made it out of the morgue at the beginning before I shelved it. Way too much text, most of which didn't interest me. Again, if I want to read a good story, well I've got a lot of great novels in book form for that. I don't play CRPGs to sit and read 10 paragraphs of text per room. Plus I didn't care for the setting and plot set-up (I guess I'm too old fashioned, I like to be a hero, not an anti-hero).
But hey, that's just me