Re: A summary of differences from OGL
Posted: Fri Oct 09, 2009 2:58 pm
Yeah -- in that case it was 2 attacks, the second with no AoO, then the target died, and I took another AoO when I clicked on the new target. Actually I believe it's the targeting code that triggers the AoO, because if you do your ranged attacks manually you will get hit every time you click (01/04, 02/04...), even if it's the same target. Use the one-click method and you'll take just one AoO, unless the target dies and you have to click again.