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Focus On: Undead creatures

PostPosted: Sun Jul 13, 2008 3:44 pm
by BlueSalamander
The undead are humanoids who have died but where later animated by supernatural or spiritual forces. With some rare exceptions, all undead creatures are filled with hate and resentment towards the living.

UNDEAD TRAITS

All undead creatures have darkvision and are immune to mind, morale, fear, compulsion, charm, poison, paralysis, sleep, stunning, disease, bleeding, exhaustion and death effects. They are also immune to critical hits, level drain and polymorphing. Lastly, they are cured by negative energy (inflict wound spells) and damaged by positive energy (cure wound spells).

LICH
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Liches are wizards who employed their magical powers to become immortal. They are scheming, power-hungry creatures who seek to uncover the most terrible arcane secrets. Physically, they are gaunt, skeletal humanoids with crimson lights burning in the eye sockets.

Hit Points 11D12 (Average 71)
Challenge Rating 13
STR 12 DEX 11 CON 10
INT 14 WIS 11 CHA 10
SPEED 30
SIZE Medium
NATURAL ARMOR 5
Attacks: Melee touch attack, or Slam (x2), or Weapons.
Special:
Arcane Spells (focused on cold damage, level drain and death effects)
Successful Melee Touch Attack may result in Paralysis
Immunity to COLD and ELECTRICITY damage.
Damage Reduction 5 excepted against bludgeoning weapons.

SKELETON
Skeletons are animated bones. A point of red light shines in their empty eye sockets. They are mindless automatons who blindly obey the commands of their masters, usually the evil wizards or clerics who created them.

Hit Points 2D12 (Average 13)
Challenge Rating 1
STR 14 DEX 14 CON 10
INT 1 WIS 10 CHA 1
SPEED 30
SIZE Medium
NATURAL ARMOR 2
Attacks: Claws (x2)
Special:
Damage Reduction 5 excepted against Bludgeoning weapons
Immunity to COLD damage and petrification

MUMMY
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Covered in centuries-old funereal wrappings, mummies look like desiccated corpses. Animated
by the power of dark desert gods, the slow-moving creatures usually defend tombs and temples from grave-robbers.

Hit Points 8D12 (Average 52)
Challenge Rating 5
STR 24 DEX 10 CON 10
INT 6 WIS 14 CHA 15
SPEED 20
SIZE Medium
NATURAL ARMOR 10
Attacks: Slam or Weapons.
Special:
Damage Reduction 5 (no exception)
Successful Slam Attack decreases Constitution or Strength

GHOUL
Ghouls are decaying, foul creatures which constantly hunger for the flesh of humanoids. They paralyze their victims before devouring them.

Hit Points 2D12 (Average 13)
Challenge Rating 1
STR 13 DEX 15 CON 10
INT 13 WIS 14 CHA 12
SPEED 30
SIZE Medium
NATURAL ARMOR 2
Attacks: Bite and Claws (x2).
Special:
Successful Bite Attack decreases Constitution
Successful Claw Attack may result in Paralysis

VAMPIRE
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Vampires are undead creatures that look like humanoids, apart from their pale skin and red eyes. They are nocturnal predators constantly scheming to strengthen themselves.

VAMPIRE (LEVEL 1 WARRIOR)
Hit Points 1D12 (Average 6)
Challenge Rating 3
STR 19 DEX 17 CON 10
INT 12 WIS 11 CHA 12
SPEED 30
SIZE Medium
NATURAL ARMOR 6
Attacks: Slam or Bite
Special:
Successful Slam Attack inflicts Negative Levels (a vampire gains 5 Hit Points for each Negative Level inflicted)
Successful Bite Attack results in Constitution ability drain
Regeneration 5 Hit Points per round
Damage Reduction 10 excepted against Silver weapons
Resistance 10 to COLD and ELECTRICITY damage.

ZOMBIE
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Surrounded by the stench of death, Zombies are corpses reanimated through sinister spells. Mindless creatures, they serve their
creator without hesitation or fear.

HP 4D12 (Average 26)
Challenge Rating 1
STR 16 DEX 10 CON 10
INT 1 WIS 10 CHA 1
SPEED 30
SIZE Medium
NATURAL ARMOR 4
Attacks: Slam
Special:
Each round, a zombie can take only a single action (either a charge, a standard attack or a single move action).
Damage Reduction 5 excepted against Slashing weapons.