Re: Development Update
Posted: Tue Feb 03, 2009 5:43 pm
Sure, there is a lot of variance, both in the AI choices and in the result of dice rolls, and of course depending on how the fight goes a player will choose different spells and actions. The AI doesn't use fixed lists of spells to cast or actions to use, that would be very predictable. Instead it chooses on the spot a course of action among several that are considered best. So battles, especially large ones, won't be the same on replay.
There is a lot of randomness in D&D. Right at the beginning of a fight you have initiative rolls. They determine the order in which everyone acts. For example if all your characters act first that is bound to make a big difference.
Personally I enjoy replaying a hard battle to find the best strategy. That's why I put TOEE among my favourites, and Dark Sun had a very good final battle too.
There is a lot of randomness in D&D. Right at the beginning of a fight you have initiative rolls. They determine the order in which everyone acts. For example if all your characters act first that is bound to make a big difference.
Personally I enjoy replaying a hard battle to find the best strategy. That's why I put TOEE among my favourites, and Dark Sun had a very good final battle too.