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Questions and comments

PostPosted: Sat Sep 25, 2010 6:09 pm
by Incantatar
Bought this game yesterday and have a few questions and comments.

1. Is there a way to resurrect a dead cleric? (only cleric in group) edit: Ok, found a thread about it. There are cleric npcs later in the game.
2. If not, is there at least more XP gain for the remaining party?
3. The first thing i would change is the inability to pass through allied space in combat. It makes no sense, it's against pnp and it leads to annoying situations where in a one-tile corridor suddenly your mage is in the front.
4. Arcane summons would be great

I like the game btw. AI is nice and combat is fun. Graphics are bad though and the roleplay part is pretty light. But nonetheless cool game. If this is really a more or less one man effort, amazing work! The descriptions of rooms etc feel like i play with a DM. I appreciate that. :)

Re: Questions and comments

PostPosted: Mon Sep 27, 2010 4:34 pm
by BlueSalamander
Hello Incantatar,
1. Is there a way to resurrect a dead cleric? (only cleric in group) edit: Ok, found a thread about it. There are cleric npcs later in the game.
That's correct. NPC clerics.
2. If not, is there at least more XP gain for the remaining party?
Yes, the surviving characters get more XP from combat.
3. The first thing i would change is the inability to pass through allied space in combat. It makes no sense, it's against pnp and it leads to annoying situations where in a one-tile corridor suddenly your mage is in the front.
Yeah I agree. Something to keep in mind.
4. Arcane summons would be great
Mmm what did you want to ask?
I like the game btw. AI is nice and combat is fun. Graphics are bad though and the roleplay part is pretty light. But nonetheless cool game. If this is really a more or less one man effort, amazing work! The descriptions of rooms etc feel like i play with a DM. I appreciate that. :)
Thank you! It is a one-man effort, apart from the graphics, music and sound.

Re: Questions and comments

PostPosted: Tue Sep 28, 2010 2:56 am
by Incantatar
Is it intended that enemies don't have a summoning limit? I fought a group of tiri-krees (sp?). The cleric summoned 4 elementals, all alive at the same time. I think it should be either allowed or disallowed for both AI and player. The fight was practically unwinnable for my level.

Re: Questions and comments

PostPosted: Wed Sep 29, 2010 9:04 pm
by BlueSalamander
Yes, it's intended. I reckon one summoning per spell caster at any time would probably be the best way for both AI and player.