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Fighters(Knights) are for tanking and utility only?

PostPosted: Sat Mar 05, 2011 10:34 am
by Ivan38Rus
As far as I can tell, fighters don't have any way to dish out acceptable amount of damage against pretty much everything. Poking non-crittable enemies for 20-30 physical dmg is not sufficient with amount of HP monsters have. Unless watching 100+ turn combat encounters are particulary enjoyable to you.

Power attack or its improved version would add so much... ::sigh::

Re: Fighters(Knights) are for tanking and utility only?

PostPosted: Sat Mar 05, 2011 11:05 am
by Tiavals
In my experience, fighters are the ones who do monstrous amounts of damage, and mages as well as clerics are the wimpy ones who are there to simply Haste and Heal the fighters.

Now, I don't remember how it was on the lower levels, but on higher ones it's roughly like this:

Fighter: Str 28(+9), Greater weapon spec(+4), weapon of destruction +5(+3d6). 4 main attacks, and 3 from the left hand. Each attack does 1d8+3d6+18 damage. Supposing around 4 of them hit, that's 4d8(rougly 18) + 12d6(roughly 42) + 72 = 132 points of damage.

At the same time, a mage can, at best, do around 22d6 points of damage, which is some 77 points of damage. Now, this is likely to be spread to multiple opponents, which makes the combined damage of a mage better.

However, you usually want to produce a high amount of damage to a single foe, rather than low amounts of damage to multiple ones.

And therefore fighters are usually more valuable than wizards.

At least this is according to my playstyle, which may be drasticly different from other people. :D

The only thing Power Attack would add would be increased miss chance. The higher level foes are so well armored that you can barely hit them as it is, with your +36 attack bonus, minus 5 for each attack.

Re: Fighters(Knights) are for tanking and utility only?

PostPosted: Sun Mar 06, 2011 1:50 pm
by BlueSalamander
Somehow I never liked Power Attack. In pen and paper you're not even supposed to know the target's AC, so it's about guessing whether you're going to hit even with an attack penalty. I see it more as something that can slow down the game since you have to make the decision before all your attacks.