Re: Just bought it
Posted: Mon Nov 14, 2011 2:19 pm
On Reach, I think the ToEE approach was quite a bit simpler - to just allow attacks within 10 feet, including attacks on adjacent squares. I guess the reach weapons should be made a bit less powerful (-1 critical multiplier maybe) to compensate for this.
Yes it can be programmed like this, it's just a bit more complicated and in KotC it might have looked weird when a sprite walked through another.I wonder if this can be programmed by making some changes on the A* (or whatever pathfinding algorithm you're using) to treat spaces occupied by friendlies as empty to cross, but not to end their movement there
As far as I know this is not allowed in the SRD, is it?Another troublesome thing is the lack of 5' step around corners or doors frames.