KotC on iPad

This is the place to talk about KotC, ask for help, and report bugs.

KotC on iPad

Postby CJ_COIMBRA » Fri Aug 31, 2012 8:46 pm

I was wondering if anyone ever talked with you (Pierre) about porting this awesome game to iPad?
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KotC on iPad

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Re: KotC on iPad

Postby BlueSalamander » Fri Aug 31, 2012 10:23 pm

Hello CJ_COIMBRA, thanks for the praise. KotC is based on Windows and DirectX so it's not easily portable.
That's the main reason I'm working with SFML and OpenGL now.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: KotC on iPad

Postby CJ_COIMBRA » Fri Aug 31, 2012 10:31 pm

I see. I've worked a lot with SFML and it's great, just as the name says: simple and fast. No doubt it will be even more awesome than the first one.
Anyway, if you ever decide to work on the iOS platform and feel like in need of any kind of help, consider dropping me an e-mail.
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