Demo v1.27, Full v1.27

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Re: Demo v1.27, Full v1.27

Postby Luminon » Wed Feb 17, 2010 11:33 am

BlueSalamander wrote:Hello Luminon,

The important thing is: do you have in your C:\Windows\System32\ folder a file called d3dx9_35.dll ? As far as I know, installing DirectX from http://www.microsoft.com/downloads/deta ... 6652cd92a3 adds this file to your folder.
If you don't have it, the game won't work, so it's no use allowing to install. Please let me know if it's there.
.

Thanks for info. It's true, I didn't have d3dx9_35.dll. Thanks to my laziness I only downloaded the file from somewhere, (and checked it with antivirus) not 100 megs of a whole new DirectX. And now the new demo works.
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Re: Demo v1.27, Full v1.27

Postby VentilatorOfDoom » Wed Mar 10, 2010 10:50 am

I played the game in ironman mode. I arrived at Taneliz and saved & quit. Then I thought, hey, maybe I should take a screenshot. So I loaded my save, made a screenshot and quit the game. (without saving, duh!) Of course the savegame was deleted. Maybe you should add a messagebox or something BlueSalamander, so that when you quit the game without saving (in ironman mode) you get asked: Are you sure to quit without saving first? etc. Or even better, when you quit the game in ironman mode without having saved first, the game creates a save automatically. Btw what happens if the game crashes? Is your savegame lost as well?
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Re: Demo v1.27, Full v1.27

Postby Phenig » Wed Mar 10, 2010 3:51 pm

VentilatorOfDoom wrote: Btw what happens if the game crashes? Is your savegame lost as well?


You lose your game. This has happened to me a couple times playing in Ironman mode, due to a bug with loading random encounters on the overland map. I've disabled overland encounters to prevent it from happening, but it's still a major problem with how Ironman is currently implemented.

It might be better to implement it so that you don't delete the old save game until you enter the save menu to save again, rather than deleting it the moment you load a game. Then you could add a feature that automatically saves every time you exit, taking away the possibility of accidentally forgetting.

Of course, then you'd have the same system as the old Gold Box games, which could be circumvented by "accidentally" crashing your computer (or turning it off) in the middle of a losing battle! I can't think of any way for the game to distinguish accidental crashes from intentional crashes, alas.
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Re: Demo v1.27, Full v1.27

Postby BlueSalamander » Thu Mar 11, 2010 9:05 am

VentilatorOfDoom wrote:when you quit the game in ironman mode without having saved first, the game creates a save automatically.
Good idea. Too bad about your Ironman game.

a bug with loading random encounters on the overland map.
In version 1.27? Anyone else experienced this?
<<By the seven rings of Raggadorr, by Cyttorak's crimson bands! I send thee through the unseen door, go thou where my spell commands!>> Baron Mordo in Doctor Strange, Strange Tales 135.
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