Demo v1.32, Full v1.32

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Re: Demo v1.19, Full v1.19

Postby BlueSalamander » Fri Sep 25, 2009 7:22 pm

Question, with the new resolution, when you "Hide Actions" was there not an "Unhide Actions" button or wording before? I don't see it. But when you run your mouse top right you see option. Is that how it is intended?
There wasn't. To bring the panel up, either click the crossed swords icon in the top-right corner, or push A.
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Re: Demo v1.19, Full v1.19

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Re: Demo v1.19, Full v1.19

Postby Greymark » Fri Sep 25, 2009 10:40 pm

BlueSalamander wrote:
Question, with the new resolution, when you "Hide Actions" was there not an "Unhide Actions" button or wording before? I don't see it. But when you run your mouse top right you see option. Is that how it is intended?
There wasn't. To bring the panel up, either click the crossed swords icon in the top-right corner, or push A.



Sorry - my original post was a bit lazy as I could have switched resolutions and been more clear. As you noted, it is a swords image that is the icon used to relaunch the actions panel. But in the new resolution the swords are not on top of the "hot spot" where you need to click to launch. Here is a screen shot:

http://www.screencast.com/t/XNV2ZHRqpBU
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Re: Demo v1.20, Full v1.20

Postby BlueSalamander » Sat Sep 26, 2009 9:12 pm

Here is the latest version. It adds a high-resolution font for small-print text, fixes issues with the new graphic mode, and adds new gameplay options including an option to remove encounters and another to have strength bonus, weapon enhancement, weapon specialisation damage multiplied during criticals.

Sorry - my original post was a bit lazy as I could have switched resolutions and been more clear. As you noted, it is a swords image that is the icon used to relaunch the actions panel. But in the new resolution the swords are not on top of the "hot spot" where you need to click to launch.
Thanks, corrected in 1.20.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Demo v1.20, Full v1.20

Postby Greymark » Sun Sep 27, 2009 4:04 am

I am having problems with some of the new options in Settings "sticking". I have selected them a few times, but they revert back to "No". I was in and out of the game a time or two and did a number of saves. Something is wrong I think.
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Re: Demo v1.20, Full v1.20

Postby BlueSalamander » Sun Sep 27, 2009 11:49 am

Greymark wrote:I am having problems with some of the new options in Settings "sticking".
Which options did not stick? I have just tested it and there doesn't seem to be any problem. All options are saved when you save your game, so reloading an older game will reset the options to what they were when you made the save.
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Re: Demo v1.20, Full v1.20

Postby Gragt » Sun Sep 27, 2009 10:31 pm

Awesomely awesome! Now I can do a full attack and then take a 5-foot step!
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Re: Demo v1.20, Full v1.20

Postby Darthcast » Mon Sep 28, 2009 2:02 am

Wow, I'm really looking forward to that upcoming turn undead feature. I wonder how useful (strong) it will be? In most games I've played, turn undead was next to useless, ToEE being the exception. I wonder what's different about the ToEE turn undead?
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Re: Demo v1.20, Full v1.20

Postby Archangel » Mon Sep 28, 2009 10:00 am

Darthcast wrote:Wow, I'm really looking forward to that upcoming turn undead feature. I wonder how useful (strong) it will be? In most games I've played, turn undead was next to useless, ToEE being the exception. I wonder what's different about the ToEE turn undead?

Weaker undead? :D

I remember Turn Undead being really useful in BG2.
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Re: Demo v1.20, Full v1.20

Postby VentilatorOfDoom » Mon Sep 28, 2009 1:36 pm

Viconia could even rebuke Liches.
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Re: Demo v1.20, Full v1.20

Postby Gragt » Mon Sep 28, 2009 10:26 pm

She also had other uses ...
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