Demo v1.32, Full v1.32

This is the place to talk about KotC, ask for help, and report bugs.

Re: Demo v1.20, Full v1.20

Postby smileyninja » Wed Sep 30, 2009 10:29 pm

Installed the 1.20 this morning, one thing I immediately noticed is the lack of mouse scrolling. Before I could move the mouse to the edge of the screen and it would scroll the map. I don't see an option in the settings to change it back.
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Re: Demo v1.20, Full v1.20

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Re: Demo v1.20, Full v1.20

Postby BlueSalamander » Fri Oct 02, 2009 11:53 pm

Full screen mode always offers scrolling when mousing at the edges, and in the windowed mode, you switch between mouse scrolling and free cursor by using the window's menu bar or the F3 key.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Demo v1.20, Full v1.20

Postby zerrr » Wed Oct 07, 2009 8:47 am

It would be nice to have quick slots for cast spells (equip wands, weapon) in non-combat mode.
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Re: Demo v1.21, Full v1.21

Postby BlueSalamander » Sat Oct 10, 2009 3:28 pm

The latest version adds a simple turn undead and fixes a bunch of problems.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Demo v1.22, Full v1.22

Postby BlueSalamander » Mon Oct 26, 2009 10:03 pm

Here's a tiny upgrade I worked on last Sunday.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Demo v1.23, Full v1.23

Postby BlueSalamander » Sat Nov 28, 2009 8:55 pm

The new version, 1.23, fixes a few things that were brought to my attention recently:
http://www.heroicfantasygames.com/Forums/viewtopic.php?f=2&t=78#p736
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Demo v1.23, Full v1.23

Postby dolio » Tue Dec 15, 2009 2:06 am

It seems that being immune to blindness prevents glitterdust from being an invisibility purge. I hit a wizard that had both iron body and greater invisibility running with glitterdust, and it just said "immune: eyes" and didn't get rid of the invisibility.
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Re: Demo v1.23, Full v1.23

Postby BlueSalamander » Wed Dec 16, 2009 6:25 pm

Yeah, it does work like that. The game checks all immunities and doesn't differentiate between effects. If one effect can't be applied, none of them are, usually.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Demo v1.24, Full v1.24

Postby BlueSalamander » Sun Jan 31, 2010 6:06 pm

I have uploaded the new version and here are the details:

http://www.heroicfantasygames.com/Forums/viewtopic.php?f=2&t=78#p736

Enjoy!
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Demo v1.24, Full v1.24

Postby getter77 » Mon Feb 01, 2010 4:48 pm

Nicely done Blue! It excites me especially to think that the AI improvements that continue to accumulate in KoTC 1 will be indicative of the starting line for the foes of KoTC 2. 8-)
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