Page 9 of 13

Re: Demo v1.20, Full v1.20

PostPosted: Wed Sep 30, 2009 10:29 pm
by smileyninja
Installed the 1.20 this morning, one thing I immediately noticed is the lack of mouse scrolling. Before I could move the mouse to the edge of the screen and it would scroll the map. I don't see an option in the settings to change it back.

Re: Demo v1.20, Full v1.20

PostPosted: Fri Oct 02, 2009 11:53 pm
by BlueSalamander
Full screen mode always offers scrolling when mousing at the edges, and in the windowed mode, you switch between mouse scrolling and free cursor by using the window's menu bar or the F3 key.

Re: Demo v1.20, Full v1.20

PostPosted: Wed Oct 07, 2009 8:47 am
by zerrr
It would be nice to have quick slots for cast spells (equip wands, weapon) in non-combat mode.

Re: Demo v1.21, Full v1.21

PostPosted: Sat Oct 10, 2009 3:28 pm
by BlueSalamander
The latest version adds a simple turn undead and fixes a bunch of problems.

Re: Demo v1.22, Full v1.22

PostPosted: Mon Oct 26, 2009 10:03 pm
by BlueSalamander
Here's a tiny upgrade I worked on last Sunday.

Re: Demo v1.23, Full v1.23

PostPosted: Sat Nov 28, 2009 8:55 pm
by BlueSalamander
The new version, 1.23, fixes a few things that were brought to my attention recently:
http://www.heroicfantasygames.com/Forums/viewtopic.php?f=2&t=78#p736

Re: Demo v1.23, Full v1.23

PostPosted: Tue Dec 15, 2009 2:06 am
by dolio
It seems that being immune to blindness prevents glitterdust from being an invisibility purge. I hit a wizard that had both iron body and greater invisibility running with glitterdust, and it just said "immune: eyes" and didn't get rid of the invisibility.

Re: Demo v1.23, Full v1.23

PostPosted: Wed Dec 16, 2009 6:25 pm
by BlueSalamander
Yeah, it does work like that. The game checks all immunities and doesn't differentiate between effects. If one effect can't be applied, none of them are, usually.

Re: Demo v1.24, Full v1.24

PostPosted: Sun Jan 31, 2010 6:06 pm
by BlueSalamander
I have uploaded the new version and here are the details:

http://www.heroicfantasygames.com/Forums/viewtopic.php?f=2&t=78#p736

Enjoy!

Re: Demo v1.24, Full v1.24

PostPosted: Mon Feb 01, 2010 4:48 pm
by getter77
Nicely done Blue! It excites me especially to think that the AI improvements that continue to accumulate in KoTC 1 will be indicative of the starting line for the foes of KoTC 2. 8-)