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Re: Bought the game, loving it, and a pile of thoughts

PostPosted: Tue Sep 01, 2009 7:56 pm
by screeg
I like it, but I'd suggest a few tweaks:
>>bigger radius, like within 30' of caster (keep in mind the undead still have to fail a WP save to be affected)
>>how about 1d6 rounds +caster level?
>>cowering also removes Dex bonus
>>outright destruction of undead 4(?) levels below the caster
>>call the Good version "Turn Undead", even if it doesn't work exactly the same
>>I don't like Sacred Vigor so much. In KotC it's already easy enough for Clerics to heal people.

Unrelated: How about allowing evil Clerics to create undead right on the battlefield?

Re: Bought the game, loving it, and a pile of thoughts

PostPosted: Tue Sep 01, 2009 8:03 pm
by BlueSalamander
Well, they can already summon elementals. I can see problems with allowing undead creation.

Re: Bought the game, loving it, and a pile of thoughts

PostPosted: Tue Sep 01, 2009 8:20 pm
by VentilatorOfDoom
That sounds not bad, actually.

Re: Bought the game, loving it, and a pile of thoughts

PostPosted: Tue Sep 01, 2009 9:50 pm
by crpgnut
I'm good with the freeze undead idea. I hate Turn Undead not being in the game, but this would be a decent compromise. I'm having trouble with stopping myself from constantly restarting the game. That's saying a lot, because I generally hated ToEE's combat but I'm really enjoying KotC's. I keep starting over, just so the game doesn't end too early. I know that once I fight the final battle, I almost never replay a game for a long period of time. So I got to the Hill Giants and decided to start over. I dl'ed 1.15 and I'm back at the beginning. Fun!

Re: Bought the game, loving it, and a pile of thoughts

PostPosted: Wed Sep 02, 2009 2:55 am
by erkper
I like the idea of a simplified Turn Undead ability. Clerics really need some sort of boost, IMO since pre-buffing isn't allowed. Not so sure about the new feats though - especially don't like giving clerics an area-affect damaging spell in feat form rather than as a true spell.

Re: Turn undead idea

PostPosted: Wed Sep 02, 2009 7:04 am
by Darkion
BlueSalamander wrote:A good cleric gets 3 + Charisma modifier Freeze Undead attempts (minimum 1) per day.
An evil cleric gets 3 + Charisma modifier Bolster Undead attempts (minimum 1) per day.


Oh, I like it, and it gives the Charisma stat something to do. ;)

Re: Bought the game, loving it, and a pile of thoughts

PostPosted: Wed Sep 02, 2009 10:25 am
by domein
Very nice idea! Will be looking forward to try it!

Re: Turn undead idea

PostPosted: Wed Sep 02, 2009 4:23 pm
by Pod
Sounds good, but why have you called it "Freeze" rather than "Cower" or "Scare", which is what it does? Or is that already a D&D spell in some way?

Re: Bought the game, loving it, and a pile of thoughts

PostPosted: Wed Sep 02, 2009 5:15 pm
by BlueSalamander
Freeze sounded a bit more accurate, as turn refers to them running away, but I'd probably call it Turn Undead, as Screeg suggested. Anyway, since it's a big amount of work, it's more an idea for the sequel (and the game's engine in general) than an update thing for KotC.

Re: Bought the game, loving it, and a pile of thoughts

PostPosted: Wed Sep 02, 2009 5:16 pm
by getter77
Edit: Bah, never mind. New Clerical tricks sounds nifty!