Re: Mountain Pass (SPOILERS)
Posted: Mon Aug 31, 2009 3:38 pm
Crafting does NOT make the game "really easy".
Yes, there are plenty of magic feats. Just like in "D&D with the trademark", most of them are completely useless. Heighten Spell is a waste of a feat (the only spell it's at all useful with is Confusion), Maximize Spell is a waste of a feat AND a high level spell slot (mathematically, it's the same thing as Empower at a level higher), Widen Spell can be useful but is very limited, and there's only one fight in KotC where I'd consider it useful namely, it's nice to open with a widened web against Big Red. Quickened spell is not in the game. Silent Spell is obviously a must; Still spell is nice to have. Spell penetration is ok at high levels but not needed; same with spell focus Enchantment. None of the other spell focuses are worth taking.
That leaves seven magic feats that are actually useful (the Concentration boost feat, Empower spell, Silent Spell, Still Spell, Widen Spell, Spell Penetration, and Spell Focus: Enchantment). A Half-Elf wizard gets feats at levels 1, 3, 4, 6, 8, 9, 12, 12, 15, 16, 18, and 20- twelve in total. Given that three of the aformentioned feats are utterly useless before ~ lvl 10 (namely Empower Spell, Widen Spell, and Spell Penetration), and you'll probably hit the mountain pass at ~lvl 8 or 9 (lets say 8 for the sake of argument), that still leaves the question of which blatantly sub-optimal feat was taken to avoid taking any crafting feats.
Yes, there are plenty of magic feats. Just like in "D&D with the trademark", most of them are completely useless. Heighten Spell is a waste of a feat (the only spell it's at all useful with is Confusion), Maximize Spell is a waste of a feat AND a high level spell slot (mathematically, it's the same thing as Empower at a level higher), Widen Spell can be useful but is very limited, and there's only one fight in KotC where I'd consider it useful namely, it's nice to open with a widened web against Big Red. Quickened spell is not in the game. Silent Spell is obviously a must; Still spell is nice to have. Spell penetration is ok at high levels but not needed; same with spell focus Enchantment. None of the other spell focuses are worth taking.
That leaves seven magic feats that are actually useful (the Concentration boost feat, Empower spell, Silent Spell, Still Spell, Widen Spell, Spell Penetration, and Spell Focus: Enchantment). A Half-Elf wizard gets feats at levels 1, 3, 4, 6, 8, 9, 12, 12, 15, 16, 18, and 20- twelve in total. Given that three of the aformentioned feats are utterly useless before ~ lvl 10 (namely Empower Spell, Widen Spell, and Spell Penetration), and you'll probably hit the mountain pass at ~lvl 8 or 9 (lets say 8 for the sake of argument), that still leaves the question of which blatantly sub-optimal feat was taken to avoid taking any crafting feats.