Swords and Sorcery Underworld

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Swords and Sorcery Underworld

Postby BlueSalamander » Tue Jun 22, 2010 1:01 pm

Here is a game inspired by Might and Magic I and II and Bard's Tale (1985): Swords and Sorcery – Underworld

It features turn-based combat (abstract like in Bard's Tale), an automap and a 3D world view. There's a free demo and it's sold for US$ 20.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Swords and Sorcery Underworld

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Re: Swords and Sorcery Underworld

Postby Dorateen » Tue Jun 22, 2010 9:36 pm

Ooooh.... this looks special. First CRPG I played was Might and Magic II

Thanks for posting this!
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Re: Swords and Sorcery Underworld

Postby BlueSalamander » Tue Aug 03, 2010 8:22 pm

RPGWatch reviewed the game at http://www.rpgwatch.com/show/article?ar ... f=0&id=440. Corwin said that the game is fun and addictive. A bit too easy towards the end perhaps. I'll have to try it, one of these days.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Swords and Sorcery Underworld

Postby OlderBytes » Fri Sep 21, 2012 10:09 am

Hello everyone.

The gold version's just been released. It's pretty now :mrgreen:

www.olderbytes.com is the new site. Now I can finally move on to a brand new project!

There's a sequel discussion on RPGCodex. The topic at hand right now is the GUI

http://www.rpgcodex.net/forums/index.php?threads/underworld-sequel.76095/
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Re: Swords and Sorcery Underworld

Postby deathknight1728 » Sat Mar 09, 2013 5:29 am

OlderBytes wrote:Hello everyone.

The gold version's just been released. It's pretty now :mrgreen:

http://www.olderbytes.com is the new site. Now I can finally move on to a brand new project!

There's a sequel discussion on RPGCodex. The topic at hand right now is the GUI

http://www.rpgcodex.net/forums/index.php?threads/underworld-sequel.76095/


I'd really like to get into your game, however, I find that creating 6 characters for a party is way too much. I get bored with 4 characters and usually play party based games with 2-3, gaining excess levels faster and becoming more powerful. If there was a way to get around the forcing 6 party members, Id buy your game. I find it insane that some people can play 8 party member rpgs and still know who each character's name is and the difference between them.

Avernum at least allows you a choice.
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Re: Swords and Sorcery Underworld

Postby Charles-cgr » Sat Mar 09, 2013 10:35 am

There was a choice in earlier versions but some players thought it maxed at 4 and I read complaints that the game was impossible (which it pretty much is with 4 party members). I went with the middle ground: forcing 6 players but having a pre-made party available.
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