I don't agree that full attack actions are uncommon, nor that you run out of targets often.
Correct, but it's useful to have a powerful standard attack, because there are a lot of situations where you can do only that.
Narsham wrote:does it suggest that a Half-Giant fighter is too effective in comparison with fighters of other races?
No I just wanted to show that on sheer damage the half-giant probably can't be beaten.
Penalties on the half giant:
I probably won't allow DEX higher than 11 - so the half giant can't have a dex bonus to AC (at least without magic enhancement) and he can have a big penalty.
From large size he always has an AC penalty of 1 and attack roll penalty of 1 (meaning the attack bonus will be no higher than that of a half-orc).
No good with ranged weapons as they require good dexterity
No good with dual wielding as dual wielding feats require a good dexterity
low willpower, so easier to paralyze (hold monster), blind (with glitterdust), confuse or dominate
low reflex, so vulnerable to breath weapons, fireball, tripping, grease, etc.
Low intelligence means no whirlwind attack
No good as cleric, psionicist/psychic warrior, wizard, paladin, assassin. Good as fighter or barbarian.
Speed 20, or 15 with heavy armor, often needs to wait for enemies to come.
The thri-kreen has the paralyzing bite and would make a good assassin (sneak attack damage on each weapon), fighter, cleric, paladin, and psychic warrior (wis bonus) if that class is added.
Halfling good choice for cleric and paladin especially if it has a Wisdom bonus.
Grey elf good choice for wizard/psionicist for the Intelligence bonus, but will have low HP and poor melee touch attacks.
Half-Orc is a good barbarian, assassin and fighter choice, less lopsided and vulnerable than the half giant, more versatile.
Dwarf makes a good paladin and fighter.
High Elf good choice for an archery- or dexterity- focused fighter or assassin.
The Kobold will have a great Armor Class, good for assassin, wizard, psionicist.
Human would be okay with any class.
Regarding the toughness feat, how about having it give +4 or +5 HP instead of just +3?