Hi everyone. I also think that crafting is too powerfull . On lev. 16 i have all best items i could. so fight /game do not bring so much fun as it could couse i know that i do not take something better that i have. Crafting should be limited to +3 or should require some others item to complete which player could obtain only through quest and fighting bosses ( especialy optional bosses not plot one - who remeber fight with red dragon in BG2 or DemiLich). There should be also a NPC (some dwarf crafter) that could take off all the enchantment from one weapon and put it to another but it should cost much money and character should sacrifice one point of Base Atributes or sth like that. (that crafter prevent situation that player like to play weapon X but game developers prefer others ( longsword
) so he do not find anything useful all the game ) . This idea make game playable and fun for all and looting is still exciting since u dont know what u could find.
Also there should be more enchatnment/spells avaiable for items .
I like idea of knowing how attacks , damage and so on is calculated but knowing what your oponent is wielding is unrealistic. Such a wisdom should be only obtained through feats or sht like that (spells).
Also i like the way player could identify items from Might and magic. Sorry but how PC can know about all weapon and its efect when he find it ? it should be indentified by NPC or through high wis/int (or some feats)
There could be spcecial recipes obtained by quest or speaking with people that allow player to craft/forge special weapons/items/armor. sth that u recieve after resolving many quest
Thats all for now.