Just one Dungeon...
Posted: Mon Sep 14, 2009 2:50 am
Seeing as the main focus of KotC was violence, which was often located underground, I think it would be a great idea to set the whole of the sequel in one gigantic dungeon, Ultima Underworld style. Just imagine it, delving deeper and deeper searching for whatever the plot requires (Hunt the Traitor?). Solving the problems of the local inhabitants as you go (Generally by killing some other inhabitants), no need for generic villages leaves more room for fun stuff like fungus people and dread cults of mad gods. In fact a Myconiod player race would be the just about the best thing ever. You'd also have more emphasis put on looting and crafting as opposed to shopping, so less tedium all round. Plus you can justify gratuitous overuse of shreikers, which would be hilarious.