The two things I'd most like to see

Here's the place to talk about the features you would like to see in a sequel to KotC.

Re: The two things I'd most like to see

Postby Darthcast » Fri Sep 18, 2009 12:44 pm

"Have to"? No one is making you dispel the prebuffs. If you can cut through stoneskin without needing a Dispell

I have to do it because otherwise I wouldn't stand a chance against tough enemies with prebuffs...
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Re: The two things I'd most like to see

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Re: The two things I'd most like to see

Postby VentilatorOfDoom » Fri Sep 18, 2009 1:04 pm

I don't like the dispel mechanics in this game. When it really counts you most likely won't succeed anyway. Did you see the will saves of the tougher opponents? And unfortunately there is no greater dispelling at higher spell level (and thus with better DC). I also missed spells like Breach.
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Re: The two things I'd most like to see

Postby Archangel » Fri Sep 18, 2009 1:14 pm

If the Dispel does not work load the game and try again :)
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Re: The two things I'd most like to see

Postby screeg » Fri Sep 18, 2009 1:49 pm

Darthcast wrote:Furthermore, I wouldn't say it's more options. It can also be less, because you always have to waste your spell slots for prebuffing.

This is another reason I dislike prebuffing as well.

VentilatorOfDoom wrote:I don't like the dispel mechanics in this game. When it really counts you most likely won't succeed anyway. Did you see the will saves of the tougher opponents? And unfortunately there is no greater dispelling at higher spell level (and thus with better DC). I also missed spells like Breach.

I also miss Breach. What was the last game that had that great spell, BG2? Love to see these defense-stripping spells reinstated in some form.
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Re: The two things I'd most like to see

Postby VentilatorOfDoom » Fri Sep 18, 2009 1:53 pm

screeg wrote:What was the last game that had that great spell, BG2?


NWN2, lesser breach, breach, greater breach, mord. disjunction iirc. It's also cool that Breaches do decrease spell resistance. KotC had a lot of high SR creatures, where is Assay Resistance when you need it :-(
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Re: The two things I'd most like to see

Postby Archangel » Fri Sep 18, 2009 2:11 pm

VentilatorOfDoom wrote:
screeg wrote:What was the last game that had that great spell, BG2?


NWN2, lesser breach, breach, greater breach, mord. disjunction iirc. It's also cool that Breaches do decrease spell resistance. KotC had a lot of high SR creatures, where is Assay Resistance when you need it :-(

Having Greater Spell Resistance is standard for PnP where Assay Resistance is not a core spell. Also using summons and spells that ignore SR work. Well summons are not in this game but then buffing your party instead of blasting enemies works as well.
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Re: The two things I'd most like to see

Postby Tiavals » Sat Sep 19, 2009 10:24 pm

I believe prebuffs to be a very poor idea, unless severely rationed.

I'm sure those who've played the NWN series know what I'm talking about. Every time you rest you must cast all the spells again, and it really takes the meaning of the spells away, since you'll always have all of them on.

I liked the fact that you couldn't use much anything except Mage Armor in KOTC1, because it made the meaning of the spells so much more higher. It was often a real dilemma on which spell to use as a wizard. Should I shoot a fireball, a web, or perhaps greater heroism?
If I could prebuff, I'd always have Greater Heroism on before a battle, so there wouldn't be nearly as much choice.

Now, I can see another alternative. That you could have a limited amount of spells on outside a battle, say 1 for example. That way you would have to choose carefully whether you'd have stoneskin or deathward or whatever on before the battle, but still be able to enhance your abilities somewhat.

But then again, since you can always load after a battle if you lose, you'd know exactly what kind of enemies you're facing, and simply choose the correct buff for the situation. The enemy uses mainly one kind of attack(physical, mind influencing, death effect, etc)? Just cast the proper anti-spell for it and the battle will be a breeze. If you must cast it in-battle, then at least they'd have a chance to use their ability before being decimated.
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Re: The two things I'd most like to see

Postby Archangel » Sun Sep 20, 2009 5:17 am

Actually without prebuffing many spells are too weak. Many spells are not worth of casting in combat. Heroism is almost never a good option unless you are fighting enemies that are mosty going to be immune to your disable or attack spells.
Without prebuffing many spells are too weak. I would suggest that these spells either be made more powerful or to allow them to work on more targets then just one. Bull's Strength and Heroism are those spells. Both should work on an area and not one target. Since you lose them after that one combat (while in PnP you could have a couple encounters after you cast them once) I do not see a problem of just using one lvl 2 spell slot to give multiple people +4 to Strength. For players this is great as then need to ration their spells for more encounters and for enemies it great so they can have more punch for their only and last combat.
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