BlueSalamander wrote:As long as one of your specializations is One-Handed Swords or Two-Handed Swords, you should be fine. Clearly there will always be good weapons of these types.Tiavals wrote:Suppose you choose the weapon focus and specialization feats for a weapon group that doesn't really have any good weapons in it, that can be found or bought.
I wish you were joking here. Personally I hate how swords dominate almost every fantasy game since the dawn of time. I'd like for each weapon group to be equally represented. Not to say there have to be every variety of enchantment for every weapon type, just that there are 3 fantastic axes in the game, 3 swords, 3 spears, etc. instead of 20 fabulous swords. Having NPC crafters might be a good option to break things up a bit, so if I specialize in two-hand axes I can go to a crafter to get an enchanted one. It would also work as an economic balance, ie. a place to spend your 100,000 extra gp that you always seem to end up with.
Yeah ... I have to say I agree. I never understood the point of feats/specializations for weapon classes that were exciting and different as options, only to find out as the game unfolds that these weapons are either non-existent or game breakingly bad. If the game design choice is to not have a good selection of weapons available then why even include the additional feats? From my perspective you are setting up a situation where the player is disappointed because an early game choice/feature fails to deliver.