Thank you very much everyone for the expressions of support. I really appreciate it.
On the Steam front: Yes, I totally understand the benefit from increased exposure and brand awareness, particularly before a Kickstarter. Actually, I recently did the very first tiny step towards getting onto Steam: filling up the SS4 form that the US IRS needs so that they will not collect a withholding tax of 30% on all of my sales. I'll fax it to the IRS soon. But I'm very aware of one thing: I need a new video recording. The thing is, I much prefer to do the new KotC 1 video around the same time as I do the KotC 2 video. Because it's hard to change focus radically. Right now I'm focused on finishing the engine and demo of KotC 2. Shouldn't take too long, hopefully
On the music from LibertyRansom: Thank you very much for the offer to help in the music department. I've listened to 'Skirmish at the Edge of the Badlands' several times and I think it's really awesome! I will message you and you can also write to enquiries@heroicfantasygames.com. Of course, I would love to have that soundtrack and others from you in KotC 2. Me see, me takes! We wants it! We needs it!!
KotC 2 development update:
* Dialogue portraits: I have just reintroduced the portraits that were displayed in the top-left corner when you were talking to someone in KotC 1. In KotC 2, there are nearly 300 portraits to choose from. Item icons can also be displayed there.
* Weapon enchantments: All weapon and armour enchantments are now implemented. The most complicated one was Dispelling. On a successful hit, the Dispelling weapon enchantment attempts to remove a beneficial magic effect affecting the target. As with every combat action in KotC 2, the percent chance of success is displayed in a tooltip when you mouse over a target creature, as well as the name of the magic effect that may be removed. The damage range is also displayed.
* Potions: I've added potions to the game. They include all the standard potions, such as a potion of Strength, plus some non-standard ones like the Heal potion.
* Voice effects: Recently received more than 80 voice recordings of things that the leading character will say from time to time, depending on his/her character class and what he/she is doing.
* Bard song recordings: Nice progress on that front. When the Bard plays a song, a small clip will be played that depends on the selected song and the type of instrument he/she is using.
* Help entries for character conditions: In progress, but the list of conditions is really long. It's a hassle to create the help entries but it needs to be done.
* Spellcasting AI: In progress. Needs more testing, even though the AI is very deadly already. Also, more work needed on the spells that can be cast automatically after resting.
* Website update: Just uploaded the latest versions of the web pages for Weapon enchantments, Feats, Wizard, Cleric, Druid and Psionicist.
* Cryptography: I've added to the game a decoding interface used to decipher secret messages. Please see the screenshot below, click to enlarge and try to decipher the message . I think that this new interface can be very entertaining and it's a nice way of avoiding any excessive focus on fighting. For module creators, it's really easy to create a secret message in the editor.
Any comments are welcome. Thank you for reading! Farewell, till next time!
On the Steam front: Yes, I totally understand the benefit from increased exposure and brand awareness, particularly before a Kickstarter. Actually, I recently did the very first tiny step towards getting onto Steam: filling up the SS4 form that the US IRS needs so that they will not collect a withholding tax of 30% on all of my sales. I'll fax it to the IRS soon. But I'm very aware of one thing: I need a new video recording. The thing is, I much prefer to do the new KotC 1 video around the same time as I do the KotC 2 video. Because it's hard to change focus radically. Right now I'm focused on finishing the engine and demo of KotC 2. Shouldn't take too long, hopefully
On the music from LibertyRansom: Thank you very much for the offer to help in the music department. I've listened to 'Skirmish at the Edge of the Badlands' several times and I think it's really awesome! I will message you and you can also write to enquiries@heroicfantasygames.com. Of course, I would love to have that soundtrack and others from you in KotC 2. Me see, me takes! We wants it! We needs it!!
KotC 2 development update:
* Dialogue portraits: I have just reintroduced the portraits that were displayed in the top-left corner when you were talking to someone in KotC 1. In KotC 2, there are nearly 300 portraits to choose from. Item icons can also be displayed there.
* Weapon enchantments: All weapon and armour enchantments are now implemented. The most complicated one was Dispelling. On a successful hit, the Dispelling weapon enchantment attempts to remove a beneficial magic effect affecting the target. As with every combat action in KotC 2, the percent chance of success is displayed in a tooltip when you mouse over a target creature, as well as the name of the magic effect that may be removed. The damage range is also displayed.
* Potions: I've added potions to the game. They include all the standard potions, such as a potion of Strength, plus some non-standard ones like the Heal potion.
* Voice effects: Recently received more than 80 voice recordings of things that the leading character will say from time to time, depending on his/her character class and what he/she is doing.
* Bard song recordings: Nice progress on that front. When the Bard plays a song, a small clip will be played that depends on the selected song and the type of instrument he/she is using.
* Help entries for character conditions: In progress, but the list of conditions is really long. It's a hassle to create the help entries but it needs to be done.
* Spellcasting AI: In progress. Needs more testing, even though the AI is very deadly already. Also, more work needed on the spells that can be cast automatically after resting.
* Website update: Just uploaded the latest versions of the web pages for Weapon enchantments, Feats, Wizard, Cleric, Druid and Psionicist.
* Cryptography: I've added to the game a decoding interface used to decipher secret messages. Please see the screenshot below, click to enlarge and try to decipher the message . I think that this new interface can be very entertaining and it's a nice way of avoiding any excessive focus on fighting. For module creators, it's really easy to create a secret message in the editor.
Any comments are welcome. Thank you for reading! Farewell, till next time!