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Re: KotC 2 Update

PostPosted: Wed Mar 02, 2016 8:29 pm
by BlueSalamander

Re: KotC 2 Update

PostPosted: Thu Mar 03, 2016 1:20 am
by getter77
Neat---I like the fluidity of motion on the player token moving about, music at times reminds me of the Capcom D&D Arcade game fare of olde albeit with something of a harder edge...certainly seems to be continuing to come together.

Looking forward to the more detailed update as that'll probably foster easier to detail and digest feedback.

Re: KotC 2 Update

PostPosted: Sat Mar 12, 2016 5:28 pm
by Prismatic Maelstrom
The insects crawling on the stone floor is a nice touch.

Re: KotC 2 Update

PostPosted: Sun Mar 27, 2016 9:19 pm
by BlueSalamander
Thank you, Prismatic Maelstrom and getter77!

Here is the promised update on KotC 2 development - easily the biggest update ever for KotC 2!!

Link: http://www.heroicfantasygames.com/Forums/viewtopic.php?f=6&t=671

This one talks about the AI, spells, feats, a lava bridge and much more.

I hope you'll enjoy reading it as much as I enjoyed preparing it.

All comments will be appreciated, thanks!

Re: KotC 2 Update

PostPosted: Wed Aug 03, 2016 12:54 pm
by Prismatic Maelstrom
Been more than three months since the last update, are things going well? Did you move property?

Re: KotC 2 Update

PostPosted: Wed Aug 03, 2016 9:33 pm
by BlueSalamander
Hello Prismatic, development is moving forward at a good pace, no worries. I do have a few screenshots I could show but mostly I've been working on the AI so the changes are not very visible in screenshots. Spells are next so there should be some more visible stuff there. Anyway, I'm really enjoying programming the latest parts, as it's all finally coming into shape. Property wise, I have yet to complete that project but I'm working on it. Cheers :)

Re: KotC 2 Update

PostPosted: Thu Aug 04, 2016 12:13 pm
by sirdyvad
Yay! Can't wait to play KotC2 <3

Re: KotC 2 Update

PostPosted: Tue Aug 09, 2016 7:14 pm
by Marinx
Blue, nice to see that you are having good time with programming :)
Can' wait to play.

I can't recall anymore if this question was already asked and I'm not finding anything with search, so I apologize if this was asked before. Is there going to be tool for branching dialogs in the editor?

Re: KotC 2 Update

PostPosted: Wed Aug 10, 2016 4:57 pm
by BlueSalamander
Thanks for your support! Yes, the editor supports branching dialogues, as well as so many other things like XP rewards, item reward, item checking, variable checking, monster ambushes, moving the party from point A to point B, moving monsters or NPCs, displaying a spell effect, etc.

Re: KotC 2 Update

PostPosted: Wed Aug 10, 2016 6:50 pm
by Marinx
Blue, thanks for your quick answer. It's good to hear that all this things will be implemented (or already have been) :mrgreen: