Yes, this is debatable. In my mind I have the image of the battle with the first Green Dragon in KotC 1, and the battle with the Spider Queen and the other spiders. In both fights you could help things using magic arrows, but you would have to overcome their high AC. When you're using a Sleep or Slaying Arrow, you need to hit, not do a lot of damage. You're right also that the effect of weapon enchantments reduce the importance of 4 extra damage points.I disagree with damage being less important than to-hit chance.
At the cost of four feats to gain the specializations and focuses, plus another three to get Point Blank Shot, Precise Shot and Improved Precise Shot. The ranger only needs to take one weapon focus, and Point Blank Shot (that too is not really required for him).it seems strange to me that a fighter would do so much more damage unaltered.
That being said, I have no problem with your suggestion:
Archery 1: +1 to attack rolls and damage rolls on all ranged attacks
Archery 2: +2 to attack rolls and damage rolls on all ranged attacks
And there could be another ranger-only feat to completely equalise the fighter and ranger in terms of damage:
Powerful Shot: +2 to damage rolls on ranged attacks.
The target is allowed to remove its armour, though. Once it's removed no more damage is applied. Also, it's damage over time. At low levels, enemies can often be killed in one or two blows, making damage over time not very relevant. But I'm fine with changing the damage to d4s.The 2nd level Druid spell, Heat and Freeze armor seems far too powerful to me.
I didn't really think about this, just took it straight from the standard power list. Anyway, getting Dissipating Touch to deal 4d6 damage would require a PP expense of 1+3=4 while Dissolving Touch requires only 3 PP. And Dissolving is acid damage, meaning that it would be particularly useful against enemies with acid vulnerability.Also, the Psionicist 1st level power Dissipating touch is superior to the 2nd level Dissolving touch in every possible way. Is this an oversight, or is the Dissipating touch description lacking somehow?
I love the Conan soundtrack.getter77 wrote:This time posting under the influence of a looping Riders of Doom
Yes, Cursed item is an interesting plot idea. But, beyond granting standard bonuses, I don't know what unique feat could be given. I agree that it would be great if there was a huge catalogue of feats, both standard and quest types. But we have to be realistic, the game is already a huge project, I don't want to make it any bigger at this point. So, cursed items: a good idea - granting extraordinary feats: not likely to happen.a Quest reward could have you wind up struck equipping a Cursed item that granted some manner of unique boon/feat alongside some malus aspects.
Otherwise, have I got it totally wrong and a Barb functionally starts with Basic proficiency for 4 weapon groups plus Simple and from there you elect which to actually specialize in? If THAT is the case, then getting to pick said block grouping would also then be swell.
You get Simple Weapons proficiency. Then:
You pick your first selectable proficiency out of the 13 remaining groups
Then you pick your second selectable proficiency out of the 12 remaining groups
Then your third out of 11. Then your last out of 10. That's it. In all you have five groups that you're proficient with.
Interesting. I'll have to think about this.another possibility for a feat would be a riff on the Fighter's Survival series where it doesn't extend your Death threshold per se, but your Consciousness threshold so you are harder than usual to bring down to helpless/Coup range and whatnot----"The Justiciar fights until Death itself takes them, the focus on seeing it finished not letting anything short of their own destruction stay their blades"...or something.
It makes even more sense with Bull Rush, when bull rushing someone into someone else. Not sure about the details though. It's simpler to just say 'you can't bullrush because the target square is occupied'. Concerning Sunder I will take a very simple approach, a successful sunder reduces the target's AC by one until the end of the fight. Some enemies will be able to destroy a piece of your equipment/armour/weapon.-Good deal on the Trip, and this can go different ways too. Such a Trip could deal with Reflex saves, Such an aimed Bull-Rush in similar straits a Strength roll instead----unorthodox crowd control of sorts for the unorthodox combatant in a land of Spells and Swords-
It's what Cursed Dirge does, in essence. Blind, Slow, Exhausted and Cowering are a bit too powerful for the Bard in my opinion.I would personally like if the Bard had more bizarre and curious musical abilities, probably in the form of bard spells. Like some sort of Horror Harmonica that causes foes to become afraid(Cower/shaken, perhaps some other condition as well, like fatigued/exhausted or slow/blind).