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Re: Improvements in interface and general options I would like.

PostPosted: Sun May 15, 2011 7:49 pm
by Waterd103
Most tactical and war games, I play, you know the chance of your opponent units to hit. Not even talking about board games, wich all you know (wargames, miniature games, tactical board games, you name it)

Battle for wesnoth, heroes of might and magic, zakiton, Final fantasy tactis. You name it, the rare thing is NOT knowing the chance of being hit imo.

I love the KOTC feature you know the stats of your opponent.

I loved the KOTC combat so much that I think it would be amazing for a VS mode (wich i know its impossible to make)

Re: Improvements in interface and general options I would like.

PostPosted: Wed May 25, 2011 6:46 pm
by screeg
Right, you can estimate the enemy's chance to hit based on his stats, position, etc. In tabletop D&D you could read the Monster Manual if you wanted to. But you don't just hover over an enemy unit with your mouse and see his final percentile chance (adjusted for armor, dodge bonus, enchantments and everything else) to hit in the next turn. Please no.