August 2018 Update, the Light at the End of the Dungeon?

Here's the place to talk about the features you would like to see in a sequel to KotC.

Re: August 2018 Update, the Light at the End of the Dungeon?

Postby itsdat » Sun Sep 30, 2018 4:13 pm

This sounds weird. If we won't have random encounters, the world & regional maps will be "dead" after the scripted battles have been triggered. What about the editor? Can we add random encounters between 2 points of interest? Example: If the average level of the party is 4-6, then randomly spawn 4-6 creatures from monster group xxxx with a 10% chance between location x and y. Monster group xxxx is an user defined pool of creatures. [Example: Orc warrior, orc archer, orc axeman etc. You got the picture. :)]
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Re: August 2018 Update, the Light at the End of the Dungeon?

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Re: August 2018 Update, the Light at the End of the Dungeon?

Postby BlueSalamander » Sun Sep 30, 2018 4:42 pm

The world and regional maps will not give the impression of being dead if you keep finding new locations, or if the pre-set encounters happen not all at once but progressively during the course of the module. There is no hardcoded system for creating random battle encounters, as that is beyond the scope of the game. You could pre-set three encounters, each with a different group of orcs, and have them be triggered at certain spots with a 33% chance of each one happening.
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Re: August 2018 Update, the Light at the End of the Dungeon?

Postby itsdat » Mon Oct 01, 2018 2:22 pm

BlueSalamander wrote:The world and regional maps will not give the impression of being dead if you keep finding new locations, or if the pre-set encounters happen not all at once but progressively during the course of the module.


True.

BlueSalamander wrote:The world and regional maps will not give the impression of being dead if you keep finding new locations, or if the pre-set encounters happen not all at once but progressively during the course of the module. There is no hardcoded system for creating random battle encounters, as that is beyond the scope of the game.


Would it be hard to add this feature later on?

BlueSalamander wrote:You could pre-set three encounters, each with a different group of orcs, and have them be triggered at certain spots with a 33% chance of each one happening.


Can we add triggerrs like if "average party level is 4-6" then "spawn monster group xxxx"?
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Re: August 2018 Update, the Light at the End of the Dungeon?

Postby BlueSalamander » Mon Oct 08, 2018 11:14 am

[system for random battle encounters] Would it be hard to add this feature later on?
It may not be hard but it would take time, probably three months of full-time work. And I don't think it's a good idea because random encounters are not as interesting as handcrafted encounters IMHO.

Can we add triggers like if "average party level is 4-6" then "spawn monster group xxxx"?
Yes, it can be done. As long as the monster group xxxx is a pre-set encounter that you have created, with a specific map and specific creatures.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: August 2018 Update, the Light at the End of the Dungeon?

Postby itsdat » Tue Oct 09, 2018 4:41 pm

BlueSalamander wrote:
[system for random battle encounters] Would it be hard to add this feature later on?
It may not be hard but it would take time, probably three months of full-time work. And I don't think it's a good idea because random encounters are not as interesting as handcrafted encounters IMHO.


3 months? Wow........ :shock: Oh well...

BlueSalamander wrote:
Can we add triggers like if "average party level is 4-6" then "spawn monster group xxxx"?
Yes, it can be done. As long as the monster group xxxx is a pre-set encounter that you have created, with a specific map and specific creatures.


Ok, that sounds good at least. 8-)
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Re: August 2018 Update, the Light at the End of the Dungeon?

Postby sirchet » Thu Oct 18, 2018 1:02 am

Just popped in to see how far you've gotten on this.

Here's to hoping you find the time to finish this, (really want to play it!).
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Re: August 2018 Update, the Light at the End of the Dungeon?

Postby BlueSalamander » Tue Oct 23, 2018 1:46 pm

Hiya sirchet, thank you for posting.

Here is the link for the latest update: http://www.heroicfantasygames.com/Forums/viewtopic.php?f=5&t=759&p=5066#p5066
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