BlueSalamander wrote:Hello, experience points are awarded at the normal rate in KotC 2 Augury of Chaos (which is the same rate as in KotC 1), but each module can be set to award combat experience at a different rate, such as 50% of normal or 35% of normal, if you want the party members to level up more slowly.
Is a global multiplier (penalty-only, of course) settable by the player also under consideration? When possible, I tend to penalize my experience gain in RPGs. I do this for Infinity Engine games, and most recently The Witcher 3. Most are designed to be completable without the player finishing many side quests, so by default, you end up too powerful if you play all available content. That may not be a concern for KotC2 (I'm assuming there aren't too many optional, out-of-the way sidequests to miss), but it would still provide additional challenge for those who want it. When a lot of modules eventually become available, including multiple modules for similar level parties, slowing down party experience gain could make more of them enjoyable by the same party.