Narsham wrote:In fairness, if I spent 5 feats on a single weapon type I'd probably go with an inferior weapon of that type. Weapon focus/Weapon specialization/Greater focus/Greater Specialization and Improved Critical represent a substantial specialization penalty if you then don't use the weapon type you chose. And with the ability to make your own, I'm not sure the choice between a +6 artifact weapon, perhaps with other modifiers which don't entirely fit my character build or party, and a +5 weapon I crafted myself is going to be a hard one.
You'd waste almost half of your feats on something that may not work when using the best weapon available?
Maybe it's just me, but I'm never too keen on taking weapon focus/specialization/improved crit/power crit. Certainly not before Power Attack/Cleave/Greater Cleave/Combat Expertise/improved knockdown/improved disarm/improved sunder/spring attack... hell, even whirlwind attack and improved grapple are more meaningful IMO than "+1 to BAB when using a certain weapon". The only part of the whole "using THIS weapon, honest" chain that's meaningful is improved critical/power critical, since it's unlikely that you'll drop keen on every weapon you have, but it's not worth the useless prereq feat.
4.0 uses weapon classes (heavy blade, mace, axe, etc) and I don't think that breaks anything.
4.0 sucks in so many ways that it would be hard for one poor design decision to break anything more.
An alternative would be to allow a certain amount of feat retraining over the course of the game.
Ugh. That's even worse than weapon groups.