SkeleTony wrote:I play a lot of 'roguelike' CRPGs so I have no real aversion to big, single dungeon games but I still prefer the variety of having above ground locations, different dungeons, lots of villages/cities etc.
Yeah me too.
I would like to see in KotC2 more of dialog type quests not just combat. Combat is great in this game but for me it just get boring when all you do is fight. I would like to see game like BG2 with this kind of combat - turn based and strategic. Maybe even implement skills in the game