Darthcast wrote:Please try Hammer & Sickle!
I have ordered it a few days ago for £1
including shipping costs from play.com:
http://www.play.com/Search.aspx?searcht ... &pa=search.
screeg wrote:Brilliant. That's my favorite 3D turn-based game
I did the UN bombing mission with just a scout and a sniper, managed to kill the four terrorists but got stumped trying to spot the detonators. Then I had a look on Internet, it recommended to kill two of the terrorists before you trigger the cutscene. Worked like a charm. Killed 2 before the cut scene, then 2 more in a single round using the stun guns. Great. Alternatively they could have designed a hostage situation where you get a single round to kill the terrorists, or fail the mission.
I love the missions were you get to fight two times in a row (without warning of course...). The one where you defend the Sentinel headquarters in Switzerland. I finally brought enough laser charges to beat the first fight... only to realise there was another fight coming with FOUR more pks to kill...! Had to try again, this time with two snipers, around 20 laser charges, my scout, and an enginer to capture dead pks. Worked well.
screeg wrote:I hope you'll make Cyclopean a bit like Silent Storm (turn-based with action points [YES], you can crouch and crawl [NO], you can target the head/legs/arms [YES], pistols for close range, rifles for long range [there are both weapon types, and naturally they'll have different effective ranges], % chance to hit is displayed[YES]).
Awesome. Another nifty thing in Silent Storm is the ability to spend more action points, or even two consecutive turns, on
aiming in order to achieve a 100% success rate (or 100% success rate + good chance of a special effect like Stunning).
screeg wrote:I personally would replace the word long with EPIC
Yeah. I love the way big punches and attacks with bludgeoning weapons have a tendency to push the enemy back by three or four squares, hitting everyone on the way and possibly hitting a wall too. It also corresponds to what you would expect if, say, a hill giant struck a halfling or a skinny human with a club.
e-mail me if you want to discuss rule systems/interface/implementation
I might, thanks.