The Monk (Poll)

Here's the place to talk about the features you would like to see in a sequel to KotC.

What do you think about the monk?

It's good as it is with Flurry of Blows and Medium BAB
9
50%
It should be reworked with Pounce and/or High BAB
9
50%
 
Total votes : 18

Re: The Monk (Poll)

Postby Grunker » Mon Oct 24, 2011 8:50 pm

Alright, I will :)

Great job by the way. I loved the original and the sequel looks to be more of the same but massively expanded in terms of options and character customization.
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Re: The Monk (Poll)

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Re: The Monk (Poll)

Postby The Matrix Dragon » Wed Nov 23, 2011 4:49 pm

Take a look at the pathfinder monk. In that game they finally fixed the monk by giving it a high bab and reworked some of the abilites and gave them new stuff. It is now worth playing, they even fixed the warrior, paladin and rogue. you might use all of the classes from that game.
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Re: The Monk (Poll)

Postby Gavinfoxx » Tue Sep 30, 2014 1:35 am

As you know the Monk is seriously gimped...

Sooo... you should look at this monk:

http://www.giantitp.com/forums/showthread.php?150122-3-5-The-Monk-Remixed

As a baseline to try fixing it, rather than the SRD monk. It is MUCH better than the Pathfinder Monk as well... and it is designed to be close to the SRD monk in theme and concept, but an actual, you know, FIX.
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Re: The Monk (Poll)

Postby claiminglight » Tue Oct 07, 2014 12:14 pm

I voted for a rework. It takes god stats to make a competent monk... god stats that would be better assigned to a paladin, druid... really any class.

But balancing aside, the real reason to avoid monks? They're BORING. Without the customization that equipment allows, the monk becomes nothing more then the statistics you start with (monk weapons are less useful then your fists).

Creating an interesting and fun monk requires more then a change in stats. It needs a new perspective. Remember Jet Li movies? That's one possible avenue. A class that thrives off the set pieces in the room. Near a torch? Hit a guy with it. Near a ladder? Grapple a guy at range between the steps. Think FF Geomancer meets butt kicker.

But even if my idea sucks (and let's face it, programming that would be a huge pain), it illustrates the major problem. Monks are underpowered and, more importantly, lame.
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Re: The Monk (Poll)

Postby deathknight1728 » Tue Mar 03, 2015 2:07 am

The monk you made is fine by me. I am really interested in how you did the bard. He is now a support fighter-which is awesome.
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Re: The Monk (Poll)

Postby glennfrogknight » Sun Aug 23, 2015 5:18 pm

No spells and medium BAB can be good, the biggest issue with the Monk is that it's a poorly-designed toolbox. It's full of tools, but there's no strong cohesion, no benefit to trying to utilize all of your class abilities in a fight.

Another big issue is that the monk needs too many stats all at once. You're a melee combatant, so you need STR for damage/to-hit (or feat-tax yourself into not needing it for to-hit), DEX for AC, CON for HP, WIS for class features/extra AC bonus. That's real bad.

Finally, the biggest issue is that even when you're at your best (Flurrying in melee), you're not that good.

I don't really know how to propose a fix for this. Making the monk just "be better" at fighting isn't a great solution, because there's already plenty of classes that do this. Honestly, the class doesn't fit very well. It's a muddied mix of pseudo-East Asian mysticism abilities. There's much better non-OGL version unarmed fighting classes/options, and as for the rest of the fluff... you can add fluff your character however you want, why does it need to be forced into a class? Few of the other classes have this much fluff. The druid is one, but that's because the druid comes from older editions, where it was just a variant of a Cleric, not a full-blown unique class.
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