Demiath wrote:Yes, the neat turn-based combat system in Mysterious Castle is definitely worth checking out for fans of KOTC. Also, for those of us with iOS devices buying the
iPhone version is a good way to support the further development of this promising and intriguing mix of party-based D&D-esque combat with roguelike world generation and exploration.
Thanks for the endorsement! I'm really working hard on this little game, I hope some people enjoy it. KotC is a big inspiration to me, and I'm having a lot of fun with it. I play it whenever I'm burnt out from programming, I've just about cleared the giant base out now.
deathknight1728 wrote:Hey man i played your game a bit and tried to get ahold of you. I was wondering if the next patch you make will help fix the basic glitches with the game interface. I had trouble once i played with basic moving/activating things in and out of combat. Im only asking as i really like your game, reminds me alot of hfGames. Thanks and if there is a better way of getting ahold of you, feel free to let me know.
-Dave
Thanks for trying the game Dave, there are various problems under windows right now. I only have two test systems to debug on, but I hope the next version addresses most of the bugs. The next version will allow you to select whether to use OpenGL or Directx, in the meanwhile you might try updating your OpenGL drivers and seeing if the game plays better.
If you want to get in touch you can use the 'ask a question' interface on
www.mysteriouscastle.com, look at the right panel and there should be a link, as well as a link to the message boards. I'm not always available, but I try to get back to everyone who contacts me.