Aiming for $25K, very early in the funding campaign, not quite an "RPG" but....well...
What is Empires of Sorcery?
Empires of Sorcery is essentially a spiritual successor to the MicroProse game "Master of Magic." Many of you will be familiar with that game and already have a pretty good idea what we're talking about. Others less fortunate may never have heard of it, and comparisons to that game will mean nothing, so let's just talk about exactly what we're doing:
- A turn-based 4X strategy game: Explore, Expand, Exploit, Exterminate (Davros would be proud). Pretty much a gamer's bread and butter.
-A unique yet familiar fantasy world: Elves, dwarves and other fantastic races working alongside (or against) humans in a campaign of diplomacy and/or domination. Fantastic creatures in the roles of enemy, slave, or even potential ally. Parallel planes of existence, separate but subtly interdependent.
- An intricate system of magic: Spells from several distinct but overlapping schools, acquired through research or conquest. Spell effects range from simple combat damage, to summoning monsters and binding them to your will, to literally changing the face of the planet.
-City management that matters (but not too much): Expand your empire by building or conquering towns. You can rise to supremacy by wiping out other races, or incorporate the strengths of conquered peoples into your growing empire. You don't have to master every aspect of city management to implement a successful strategy, but you can't completely neglect it, either.
-Tactical combat puts your strategy to the test: Home-grown military units fight for your cause alongside summoned creatures, all supported by your sorcerous abilities. Build your armies, choose where and when to fight, and may the best emperor win!
OK, great, but those are things almost any game can offer. What makes Empires of Sorcery unique?
-Powered by d20 OGL. A role-playing system with many years of success behind it, with roots in the familiar Dungeons & Dragons system. Almost endless variety, but balanced by a play-tested rule set which ensures there is no "master race" or "single best unit in the game."
-Undead as a playable race. This is what the world has been waiting for. Yes, a few games have already tried it, but we feel their implementations have been lacking something. We intend to go to the greatest lengths to make the Undead Experience fit seamlessly into the world we're creating and provide something unique, compelling, and most of all, FUN!
-Speaking of fun, that's what so many of these games are missing.We are trying to make a game we would want to play, and we hope you want to play it too. To that end, we will strive to provide enough complexity to challenge experienced 4X gamers while still keeping it simple enough for the casual gamer to jump in and enjoy.
We are currently developing Empires of Sorcery for PC, but hopefully we will be able to develop versions for Mac and other platforms as time goes on.
In other words, definitely strikes me as a thing of promise that will be interesting to see how it goes.