First of all, please let me say a big 'thank you very much!' to all recent contributors! I'm very grateful and it will really help me, as I have a bunch of extra expenses coming up in September! You're really awesome!
After doing this post, I'll email the two most generous contributors (Phillip and Sitra Achara).
Also thank you to everyone supporting the project with advertisement and everyone providing feedback on the forum! Much appreciated!
Thank you. Concerning the party members that you create, I think that their personality should be left to the player to decide, and it shouldn't be set during character creation. That being said, I think it would be pretty cool to have a [Greedy] dialogue option whenever the party discusses rewards with someone, maybe together with an [Altruistic] dialogue option too. [Arrogant] and [Humble], I think that they could be sub-tags of [Diplomacy], [Streetwise], [Bluff] and [Intimidate]. So yeah, they would be fine. Just some additional tags to clarify how the party is responding to the NPC.Marinx wrote:I think it would be nicer to also have personality traits so you can be "in character" during gameplay. Something like "Greedy", "Arrogant", etc.
Now, concerning the companions that have joined the party, and that you did not create, I think that these should definitely have their own personality. This personality will be reflected in their dialogue. They might react to something that's happening to the party, or they might make a suggestion as to what course of action the party should take. The player can also initiate a dialogue with any companion by clicking on them.
I agree that it's a nice idea, but not urgent and not essential. You could also specify in the module information that the module should be played with races X and classes Y.it would be nice to have an option to disable/enable classes/races that wouldn't fit into the module, so players can't create that kind of characters.
Thank you for the feedback, itsdat. I do have a list of sites and forums I want to contact or advertise in, but I did not know about Game Jolt and I had forgotten about IndieGames.itsdat wrote:Contact various online indie/rpg [or even general] gaming sites. [RPGWatch, RPG Codex, Game Jolt, IndieGames, Rock Paper Shotgun
Thank you so much Sitra!! Concerning the fee, it's really confusing to me. I will send you the details, but it seems to be more than the fee that they take on purchases. Meanwhile, the contribution from Phillip was completely free of fees. I think that this may be because Phillip sent it as Payment Type 'Personal Payment' in GBP, while you sent it as Payment Type 'Goods and Services' in EUR.Sitra Achara wrote:Good luck with the kickstarter and godspeed!
So, if anyone wants to send a direct donation to my Paypal, as far as possible, please select 'Personal Payment' and choose the currency GBP if available. Thank you very much!
[Edit:] I'm not so sure any more. Looking at this Paypal UK page: https://www.paypal.com/uk/webapps/mpp/cross-border-and-conversion-fees#fixed-fees, it seems that a cross-border Personal Payment can trigger fees for the sender, though that would depend on the Paypal of the country you are in, not Paypal UK. So I guess that if you choose Personal Payment (and you're outside the UK), you have to pay an extra fee upon sending; while if you choose Goods and Services, you don't have to pay an extra fee upon sending, but the amount received by the recipient is reduced by an additional fee. Which option offers the lowest total cost is anyone's guess, because it depends on the countries and currencies. So please just use whatever seems to be the most convenient for you. It's fine to just buy the game again, too, and the fee for this seems to be slightly lower on my side.
However, if you are in the UK, then please choose Personal Payment, as I think that it will be free of charges for both of us.
Thank you for the feedback screeg. Yes, it is easy to swap the creature tokens. They are all in PNG format and they are located in the two following folders: (installation path) / Graphics / Tokens / PlayerCharacter and (installation path) / Graphics / Tokens. Anything you swap in these two folders gets swapped in the game. It's as simple as that.screeg wrote:have instructions on how to swap out an alternate set of character/creature images on release
On the use of transparent-edge whole-body monster tokens: personally, I have no strong preference on this. Whether it's just the face, or a part of the creature, or the whole body, or (heck) even an abstract symbol like in Chess, it makes no difference to me. Because the great gameplay remains unaffected. That being said, I quite like the artwork style that Spiderweb Software is going to use in their Kickstarter game, based on transparent-edge, whole-body, non-animated monster sprites. It wouldn't be a problem for me to ask Roman or another graphic artist to draw whole-body creatures like those, but it would be extra money and extra time, that is also diverted away from new content production. So I guess this could be a high Kickstarter stretch goal. Of course, if it's made by the community, well then, that's great.
Yesterday, I implemented the very first riddle of the game: a door requiring you to push symbols in the correct order. It's all done by clicking on the hand-drawn image - not via dialogue choices - and it's very, very cool indeed!
Have a great weekend everyone, and please stay tuned!