Pre-KS Update

Here's the place to talk about the features you would like to see in a sequel to KotC.

Re: Pre-KS Update

Postby BlueSalamander » Tue Apr 02, 2019 9:24 am

Hello all! Thank you for the comments and suggestions. I'm still working on the KotC 1 video. I've finished recording all the footage I wanted (and more). So now I'm working on video editing.

itsdat wrote:we won't be able to add new spell effects [gfx & sounds] and "damage indicator" images?
Well, maybe you will be able to add new spell-effect sounds. But I don't see how it would work if you wanted a totally different spell animation. You can pick one of the existing spell animations and a colour. Also can't see how it would work if you wanted new damage-indicator images, though you could always swap the existing PNGs with new ones.

fabgrass wrote:general indication of state (good, injured, bad, near death or I don t know)
Sure, that's an interesting feature. I'd like to implement it as a toggle in the options, later on.

Pierre always disappears for longer periods
Yes, it would slow me down too much if I do messages more often.
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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Re: Pre-KS Update

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Re: Pre-KS Update

Postby itsdat » Wed Apr 03, 2019 1:27 pm

BlueSalamander wrote:Well, maybe you will be able to add new spell-effect sounds. But I don't see how it would work if you wanted a totally different spell animation. You can pick one of the existing spell animations and a colour. Also can't see how it would work if you wanted new damage-indicator images, though you could always swap the existing PNGs with new ones.

It's cool that we can add new sounds, change the colours of the spell effects and replace .png files. 8-) It's a good start with regard to toolset features.

BlueSalamander wrote:
itsdat wrote:Pierre always disappears for longer periods

Yes, it would slow me down too much if I do messages more often.

Yeah, it's understandable. Damn Pierre, I hope that the KS will start soon, because I won't have too much free time to play [& work on my module] on the summer. :geek: :D
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Re: Pre-KS Update

Postby BlueSalamander » Mon Apr 08, 2019 8:48 am

Still working on the KotC 1 video here. In the past week I suffered from migraine, so I wasn't able to do much, unfortunately. I'm fine now. Hopefully it won't take much longer. I'm thinking to upload the new version 1.33 at the same time as the new KotC 1 trailer, so that I can do a combined mailing to news providers. Cheers!
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Re: Pre-KS Update

Postby fabgrass » Mon Apr 08, 2019 11:09 am

Weeee aaaaare waiitiiiinng
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Re: Pre-KS Update

Postby itsdat » Mon Apr 08, 2019 11:13 am

BlueSalamander wrote:Still working on the KotC 1 video here. In the past week I suffered from migraine, so I wasn't able to do much, unfortunately. I'm fine now. Hopefully it won't take much longer. I'm thinking to upload the new version 1.33 at the same time as the new KotC 1 trailer, so that I can do a combined mailing to news providers. Cheers!

:(
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Re: Pre-KS Update

Postby feanor89 » Tue Apr 16, 2019 7:52 pm

Any news on the KotC 1 trailer and on the KotC KS Pierre? I'm really dying on playing it!
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Re: Pre-KS Update

Postby rogaldorn » Wed Apr 17, 2019 2:27 am

I believe he said kotc2 won't be released in any form until after the end of the ks so there's 2 months minimum to wait. I wouldn't be in a hurry.
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Re: Pre-KS Update

Postby rpgguy » Wed Apr 17, 2019 5:15 am

A kickstarter does not have to be 2 months, it could be anywhere between 1 to 60 days and the most successful ones are around 30 days or less, I think 2 months is too much.
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Re: Pre-KS Update

Postby BlueSalamander » Thu Apr 18, 2019 11:04 am

feanor89 wrote:Any news on the KotC 1 trailer and on the KotC KS Pierre? I'm really dying on playing it!
Yes, I've finished working on the KotC 1 trailer. I made a 13-minute version, and with the help of Tiavals, a short version of two minutes and a half. I'll upload both of them very soon, as well as the new update for KotC 1. Also did some work on a simple video presenting the KotC 2 classes, as I'd like to have a bunch of extra videos to be released during the KS.

rpgguy wrote:A kickstarter does not have to be 2 months, it could be anywhere between 1 to 60 days and the most successful ones are around 30 days or less, I think 2 months is too much.
Yes, the KS will most likely be around 30 days.

Thank you for your patience and sorry for my sluggishness these days! :oops:
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Re: Pre-KS Update

Postby feanor89 » Thu Apr 18, 2019 12:03 pm

BlueSalamander wrote: Yes, I've finished working on the KotC 1 trailer. I made a 13-minute version, and with the help of Tiavals, a short version of two minutes and a half. I'll upload both of them very soon, as well as the new update for KotC 1. Also did some work on a simple video presenting the KotC 2 classes, as I'd like to have a bunch of extra videos to be released during the KS.

Thank you for the update Pierrre!
BTW the KotC 2 classes presentation video is a great idea. 8-)
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