Things I LOVE about KOTC 2
The game still has the CLASSIC Knights of the Chalice feel and charming character, but is clearly a massive enhancement under the hood
LOVE that the classic KOTC sound effects are there
LOVE the graphics style for the items and effects and maps
Scenario Editor !!! I plan on making MANY modules
Tons of interesting races, classes, feats, spells, etc
Larger party size and companions that join which allows a more interesting and diverse party composition
Evolution of a unique KOTC flavor of 3.5 OGL, which means lots of cool new stuff to explore, and finding new and interesting character builds
LOTS of dialog interaction, including class secondary skill options, which makes having a diverse party worthwhile, and provides extra options for handling encounters other than combat sometimes
AMAZING scripted combats
Clean, quick map movement and area loading - REALLY fed up with Pathfinder Kingmaker taking 40 seconds to load an area - haven't had that kind of sluggish load time since Ultima on the C64
LOVE the double time animations and walk speeds - I hate watching my characters walk slowly for hours in other CRPGs and waiting forever for combat animations
TONS of music - something like 60 tracks! Nice
AWESOME combat log and character sheet showing modifier sources - extremely helpful
Gorgeous 2D top down maps with clean and clear objects and activable areas - Thanks for the Tab key
And . . the little red beetle crawling around by the crates! I remember him from KOTC 1
Just 5 hours on the books so far, although not much progress yet. Looking forward to more!
Thanks Pierre!!!