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| List of Weapons and Armour
Weapons Dagger: simple light weapon, critical 19-20 x2, piercing damage 1D4. Light Mace: simple light weapon, critical 20 x2, bludgeoning damage 1D6. Sickle: simple light weapon, critical 20 x2, slashing damage 1D6. Club: simple one-handed weapon, critical 20 x2, bludgeoning damage 1D6. Heavy Mace: simple one-handed weapon, critical 20 x2, bludgeoning damage 1D8. Morningstar: simple one-handed weapon, critical 20 x2, bludgeoning damage 1D8. Shortspear: simple one-handed weapon, critical 20 x2, piercing damage 1D6. Wand: simple one-handed weapon, critical 20 x2, bludgeoning damage 1D6. Spear: simple two-handed weapon, crit. 20 x3, piercing dmg 1D8 (double vs charging). Light Hammer: martial light weapon, critical 20 x2, bludgeoning damage 1D4. Handaxe: martial light weapon, critical 20 x3, slashing damage 1D6. Kukri: martial light weapon, critical 18-20 x2, slashing damage 1D4. Light Pick: martial light weapon, critical 20 x4, piercing damage 1D4. Short Sword: martial light weapon, critical 19-20 x2, piercing damage 1D6. Battleaxe: martial one-handed weapon, critical 20 x3, slashing damage 1D8. Flail: martial one-handed weapon, critical 20 x2, bludgeoning damage 1D8. Longsword: martial one-handed weapon, critical 19-20 x2, slashing damage 1D8. Heavy Pick: martial one-handed weapon, critical 20 x4, piercing damage 1D6. Rapier: martial one-handed weapon, critical 18-20 x2, piercing damage 1D6, no bonus for wielding with two hands, can be used with weapon finesse. Scimitar: martial one-handed weapon, critical 18-20 x2, slashing damage 1D6. Trident: martial 1-handed weapon, critical 20 x2, piercing dmg 1D8 (double vs charging). Warhammer: martial one-handed weapon, critical 20 x3, bludgeoning damage 1D8. Falchion: martial two-handed weapon, critical 18-20 x2, slashing damage 2D4. Greataxe: martial two-handed weapon, critical 20 x3, slashing damage 1D12. Greatclub: martial two-handed weapon, critical 20 x2, bludgeoning damage 1D10. Heavy Flail: martial two-handed weapon, critical 19-20 x2, bludgeoning damage 1D10. Greatsword: martial two-handed weapon, critical 19-20 x2, slashing damage 2D6. Halberd: martial 2-handed wpn, critical 20 x3, slashing dmg 1D10 (double vs charging). Scythe: martial two-handed weapon, critical 20 x4, slashing damage 2D4. Bastard Sword: exotic one-handed weapon, critical 19-20 x2, slashing damage 1D10. Dwarven Waraxe: exotic one-handed weapon, critical 20 x3, slashing damage 1D10. Longbow: martial ranged weapon, critical 20 x3, piercing damage 1D8, range 50 feet. Shortbow: martial ranged weapon, critical 20 x3, piercing damage 1D6, range 25 feet. Heavy Crossbow: simple ranged wpn, crit. 19-20 x2, piercing dmg 1D10, range 60 feet. Light Crossbow: simple ranged wpn, crit. 19-20 x2, piercing dmg 1D8, range 35 feet. Shields and Armour Light Shield: +1 AC, spell failure 5%. Heavy Shield: +2 AC, spell failure 15%. Banded Mail: heavy armor, +6 AC, maximum dexterity bonus +1, spell failure 35%. Breastplate: medium armor, +5 AC, maximum dexterity bonus +3, spell failure 25%. Chain Shirt: light armor, +4 AC, maximum dexterity bonus +4, spell failure 20%. Chainmail Armor: medium armor, +5 AC, max. dexterity bonus +2, spell failure 30%. Full Plate: heavy armor, +8 AC, maximum dexterity bonus +1, spell failure 35%. Half-Plate: heavy armor, +7 AC, maximum dexterity bonus 0, spell failure 40%. Leather Armor: light armor, +2 AC, max. dexterity bonus +6, spell failure 10%. Padded Armor: light armor, +1 AC, max. dexterity bonus +8, spell failure 5%. Scale Mail: medium armor, +4 AC, max. dexterity bonus +3, spell failure 25%. Splint Mail: heavy armor, +6 AC, maximum dexterity bonus 0, spell failure 40%. Studded Armor: light armor, +3 AC, maximum dexterity bonus +5, spell failure 15%. HeroicFantasyGames.com May 2008. All rights reserved. |