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Five Schools of Magic

The Sorcerer, Wizard, Warlock and Mage Knight have access to Spell Focus feats for each school of arcane magic. The other caster classes have Spell Focus feats that increase the Difficulty Class for all their spells regardless of the spell school.

The classes that can use the Counterspell action are Cleric, Druid, Wizard, Sorcerer, Warlock, Psychic Healer, Bishop, Champion, Mage Knight and Storm Warrior. The Paladin, Ranger, Druid, Cleric, Bishop, Storm Warrior and Psychic Healer cast divine spells while the Wizard, Warlock, Mage Knight and Rogue cast arcane spells and may be affected by a spell failure chance when wearing armour or using a shield.


Conjuration spells can heal or resurrect a creature, remove ailments, summon or teleport a creature, affect the environment and create materials or protective barriers. The list of spells that benefit from Spell Focus in that school includes Chromatic Orb, Grease, Flaming Oil, Acid Arrow, Glitterdust, Web, Flame Arrow, Ice Lance, Stinking Cloud, Phantasmal Killer, Cloudkill, Acid Fog, Forcecage, Vortex of Doom, Incendiary Cloud, Weird, Meteor Shower.


Evocation spells can produce explosions, manipulate the elemental forces, the wind, psychic energy and divine energy. The list of spells that benefit from Spell Focus in that school includes Burning Hands, Gust of Wind, Ray of Frost, Flaming Sphere, Scorch, Acid Splash, Ice Blast, Fireball, Electric Sphere, Lightning Bolt, Sound Lance, Shout, Energy Orb, Cone of Cold, Greater Shocking Grasp, Blast of Force, Chain Lightning, Freezing Sphere, Power Fireball, Prismatic Spray, Discharge, Prismatic Wall, Polar Ray, Greater Shout, Sunburst, Acid Blast.


Necromancy spells are focused on death, the undead, negative levels, fatigue, weakness, poison, corrosion, curses, fear, permanent blindness, darkness and shadows. The list of spells that benefit from Spell Focus in that school includes Cause Fear, Blindness, Ghoul Touch, Scare, Halt Undead, Ray of Exhaustion, Bestow Curse, Fear, Psychic Turmoil, Mass Blindness, Undeath to Death, Circle of Death, Dominate Undead, Finger of Death, Vampiric Blast, Horrid Wilting, Shadow Storm.


Enchantment spells can affect a creature’s mind, dominate a creature, paralyse a creature, give morale bonuses, resistances and special abilities, make subjects invisible and create illusory images. The list of spells that benefit from Spell Focus in that school includes Sleep, Colour Spray, Daze Monster, Hideous Laughter, Hypnotic Pattern, Deep Slumber, Hold Person, Confusion, Crushing Despair, Rainbow Pattern, Control Person, Dominate Person, Feeblemind, Hold Monster, Mind Breach, Chaos, Mass Hold Person, Mind Blast, Control Monster, Dominate Monster, Mass Hold Monster.


Alteration spells can transform a subject physically, disintegrate a creature, cancel spell effects, create magical protections or banish creatures from the material plane. The list of spells that benefit from Spell Focus in that school includes Reduce, Mute, Dispel Magic, Slow, Suppress Sword, Mass Reduce, Mass Mute, Break Enchantment, Dismissal, Baleful Polymorph, Contingent Break Enchantment, Greater Dispel Magic, Disintegrate, Flesh to Stone, Time Control, Banishment, Greater Break Enchantment, Mass Baleful Polymorph, Greater Disintegrate, Contingent Greater Break Enchantment.

List of negative conditions and how to remove them

List of effects from terrain and the environment

March 2011-2021. Last Update 24 March 2021. All rights reserved.