My 2nd run in the game
Posted: Sat Apr 23, 2011 10:18 am
My first run ended on the orc fortress on my ignorance that scribe scrolls is needed for this game, lets see how i do in the second run.
Boladin: Mul cleric S:17 D:11 C:18 I:12 W:17 H:10 Feat: Scribe Scrolls.
Kassar: Human Wizard S:10 D:14 C:11 I:18 W:15 H:14 Feat: Evocation, Greater Evocation.
Gadwin: Mul Knight S:19 D:13 C:18 I:15 W:9 H:11 Feat: Greatsword, Cleave.
Valina:Half-elf Knight S:12 D:20 C:11 I:13 W:10 H:11 Feat: Longbow, Point blank
The elementals take out , Kassar and Valina so fast that I thought it was the end, I only took one more elemental before Boladin went out. It was up to Gadwin against 2 elemental, and he did itwith so much problem. Gadwin is indeed the better char in my team.
I had only enough gold for the Missile wand, so I went to gamble my money to see if i could get enough money for the healing wand, lucky i was, I won, and I got my healing wand.
The orc raid was very easy with only Boladin going down, just made a wall of man and Gadwin and Valina took it allI got level 2
Gadwin: Dodge
Valina: Precise shot.
The centipide in the bathrrom killed Kassar in one hit. but it still was killed easily.
The thugs in corintah become a race between their leader and Gadwin to take out the trash. Gadwin again proves to be the key of survival of the team, beating their leader in a 1 on 1, its gonna be gadwin the only hero sorrounded by useless morons?
3 lizards in corintah proceed to again take my team while Gadwin saves the day.
4 lizards in the house give no fight at all, even Kassar with mere magic missiles seemed like a champ
Level 3:
Gadwin: Mobility
Boladin: Improved initiative Spells: Cure moderate wounds, Sonic burst.
Kassar: Improved initiative Spells: Web, Bull's strength.
Valina: Forge Weapon and Armor
After forgin a Greatsword and composite longbow masterwork, I fight a shaman that stands no chance against 4 chars.
2 lizards in a room prove a waste of time, specially because they do some damage so i have to go heal to the keep.
The same can be said about 3 snakes in other room, but at least they give me a +1 protection ring that I quikcly give to Kassar the wizard.
3 centipides seem to follow the pattern, this fights are annoying.
At last an intersting fight, when my team gets ambushed by the whole lizard team.
Im sad to see improved initiated didnt had any use when i was quickly sorrounded before i could move a finger.
Moreover im starting to worry about some of my choice, The cleric is helping the team with summons and heals (and some meatshield), The wizard is finish what gadwin left almost dead and, its bull strength proves great.
But Valina is nothing else than meatshield, her damage is pathetic at most, I wonder if she will do anything good for the team, maybe when I can forge Good arrows? I can only hope.
Leve 4:
After the talk with the people of the village, I get to level 4
Gadwin: +1 Str, Feats:Greatsword Specialization
Boladin: +1 Wis, Spells: Remove paralysis, Silence.
Kassar: +1 Int, Spells: Glitterdust, Daze monster.
Valina: +1 Con, Feats: Longbow Specialization.
I decide to see if I can do the possible sidequests before going to that orc fort which was my doom the last time.
I check the journal so I will go to the southwest cave to look for that ring. I talk with some bears that ASK ME to bring them zombie meat for a fireplace, why would i want a fireplace when I have access to it in the keep , to wich i have free way into?. No idea.
I fight 3 centipides in the entrance, wich pose almost no problem, great, another annoying useless fights, except now some spiders jump in!, maybe those centipides are just there soften me? no spideres dont want to fight, another useless fight, I go heal and comeback.
Wow another useless fight against 2 zombies, if it werent because i know the orc fortress is hard i would give up at this point.
Ok now we are talking I see some skeletons and 2 spiders trap me, that fight scared me , my wizard sorrounded by skeletons while the web make sure gadwin couldnt help, The fire elemental saved
teh day, and make me wonder if its worth to spend 2 feats in order to improve elementals (if it was just one, i would in a second), they are proving to be very usefull.
I need to get bludgeon weapons if there is gonna be more skeletons, just in case, again I feel my improved initiative was a wasted feat.
Anyway now im scared in may find the end in this dungeon, I forge a heavy flail and a warhammer in case more of these skeletons appear.
A useless snake die and waste my time. So does a war spider, even if it gives me an idea what i may follow next.
I fight the Queen spider and his friends, the fight seems to go easy , as i have all my chars full health by the time only queen spider is alive. I take her down little by little until she pulls some weird Coup de grace that i dont undrestand where it came from, killing my cleric, for good.
Since he is the only one that could cast Raise the dead, even if i buy a scroll, I have no way to revive him, also no way to produce scrolls of healings needed to go further. So with my cleric dead, I have a "technical lose", and thus Gadwin , Valina and Kassar, decide to leave the knighthood and dedicate their lifes to raise crops.
Boladin: Mul cleric S:17 D:11 C:18 I:12 W:17 H:10 Feat: Scribe Scrolls.
Kassar: Human Wizard S:10 D:14 C:11 I:18 W:15 H:14 Feat: Evocation, Greater Evocation.
Gadwin: Mul Knight S:19 D:13 C:18 I:15 W:9 H:11 Feat: Greatsword, Cleave.
Valina:Half-elf Knight S:12 D:20 C:11 I:13 W:10 H:11 Feat: Longbow, Point blank
The elementals take out , Kassar and Valina so fast that I thought it was the end, I only took one more elemental before Boladin went out. It was up to Gadwin against 2 elemental, and he did itwith so much problem. Gadwin is indeed the better char in my team.
I had only enough gold for the Missile wand, so I went to gamble my money to see if i could get enough money for the healing wand, lucky i was, I won, and I got my healing wand.
The orc raid was very easy with only Boladin going down, just made a wall of man and Gadwin and Valina took it allI got level 2
Gadwin: Dodge
Valina: Precise shot.
The centipide in the bathrrom killed Kassar in one hit. but it still was killed easily.
The thugs in corintah become a race between their leader and Gadwin to take out the trash. Gadwin again proves to be the key of survival of the team, beating their leader in a 1 on 1, its gonna be gadwin the only hero sorrounded by useless morons?
3 lizards in corintah proceed to again take my team while Gadwin saves the day.
4 lizards in the house give no fight at all, even Kassar with mere magic missiles seemed like a champ
Level 3:
Gadwin: Mobility
Boladin: Improved initiative Spells: Cure moderate wounds, Sonic burst.
Kassar: Improved initiative Spells: Web, Bull's strength.
Valina: Forge Weapon and Armor
After forgin a Greatsword and composite longbow masterwork, I fight a shaman that stands no chance against 4 chars.
2 lizards in a room prove a waste of time, specially because they do some damage so i have to go heal to the keep.
The same can be said about 3 snakes in other room, but at least they give me a +1 protection ring that I quikcly give to Kassar the wizard.
3 centipides seem to follow the pattern, this fights are annoying.
At last an intersting fight, when my team gets ambushed by the whole lizard team.
Im sad to see improved initiated didnt had any use when i was quickly sorrounded before i could move a finger.
Moreover im starting to worry about some of my choice, The cleric is helping the team with summons and heals (and some meatshield), The wizard is finish what gadwin left almost dead and, its bull strength proves great.
But Valina is nothing else than meatshield, her damage is pathetic at most, I wonder if she will do anything good for the team, maybe when I can forge Good arrows? I can only hope.
Leve 4:
After the talk with the people of the village, I get to level 4
Gadwin: +1 Str, Feats:Greatsword Specialization
Boladin: +1 Wis, Spells: Remove paralysis, Silence.
Kassar: +1 Int, Spells: Glitterdust, Daze monster.
Valina: +1 Con, Feats: Longbow Specialization.
I decide to see if I can do the possible sidequests before going to that orc fort which was my doom the last time.
I check the journal so I will go to the southwest cave to look for that ring. I talk with some bears that ASK ME to bring them zombie meat for a fireplace, why would i want a fireplace when I have access to it in the keep , to wich i have free way into?. No idea.
I fight 3 centipides in the entrance, wich pose almost no problem, great, another annoying useless fights, except now some spiders jump in!, maybe those centipides are just there soften me? no spideres dont want to fight, another useless fight, I go heal and comeback.
Wow another useless fight against 2 zombies, if it werent because i know the orc fortress is hard i would give up at this point.
Ok now we are talking I see some skeletons and 2 spiders trap me, that fight scared me , my wizard sorrounded by skeletons while the web make sure gadwin couldnt help, The fire elemental saved
teh day, and make me wonder if its worth to spend 2 feats in order to improve elementals (if it was just one, i would in a second), they are proving to be very usefull.
I need to get bludgeon weapons if there is gonna be more skeletons, just in case, again I feel my improved initiative was a wasted feat.
Anyway now im scared in may find the end in this dungeon, I forge a heavy flail and a warhammer in case more of these skeletons appear.
A useless snake die and waste my time. So does a war spider, even if it gives me an idea what i may follow next.
I fight the Queen spider and his friends, the fight seems to go easy , as i have all my chars full health by the time only queen spider is alive. I take her down little by little until she pulls some weird Coup de grace that i dont undrestand where it came from, killing my cleric, for good.
Since he is the only one that could cast Raise the dead, even if i buy a scroll, I have no way to revive him, also no way to produce scrolls of healings needed to go further. So with my cleric dead, I have a "technical lose", and thus Gadwin , Valina and Kassar, decide to leave the knighthood and dedicate their lifes to raise crops.