Improvements in interface and general options I would like.
Posted: Thu Apr 28, 2011 3:11 pm
Interface:
-I would like to be able to cycle between the enemy when looking at their stats, the same way I can with heroes, It would make the process faster and easier.
-When looting I would like an option to see all the available loot in my line of sight, so instead of moving over every spot i can choose faster and easier what to loot.
-I would like to be able to reduce the number of pages information about units is displayed, now you have one for stats, one for inventory, one for feats, One for spells. For example it would be nice to have the number of spell lots available at each level on the main stat page.
-Would like to have all the % chance in actions where more than a % chance comes into play (common in touch based spells)
-Would like to be able to see MAX hp in main screen, sometimes when deciding who is worth healing and with what spells is slowed down because i dont.
-Would like to see somehow chance of being hit by enemy units.
Gameplay:
-I would like to have more options to customize the experience. This has been discussed in other thread(viewtopic.php?f=5&t=165). But for example Being able to choose how many times one can use the campfires would be great. Also being able to customize what NPC clerics offer would be great either. (reducing the number of campfires uses would be useless if clerics can cure wounds, I think so clerics should only remove otherwise permanent effects like petrification and death)
-Having said that I would like more customization in the experience, It would be nice if there were several difficulty general options. So by choosing different difficulties, the options change (for example if one put difficulty on easy one get 2 Max stats and HP MAX).
For example, easy setup for people that is new to D&D, Normal, Which is like now, Hard wich would be with limited used of campfires and NPC clerics that dont cure wounds and Ironman wich would be with no saves and with 1 use per campfire and clerics do not cure wounds only remove permanent effects.
-Its ok that the main story or the default is only 4 chars, but it would be awesome if Moduler creators could create adventures for more chars (5-8), or even NPCS that join.
-It would be awesome if modulers could insert time limits in the whole adventure or/and in specific quest, be it real time limit, or some kind of ingame time limit.
-In that regard I guess it would be too much work, but maybe give space for a moduler creator to create some kind of rouge like with this interface? I know it has been suggested and it clear that it would be tons of works (in that regard i have other suggestions that are super heavy on work and thus impossible), But maybe there is a way to leave the door open so someone willing to do that work can do it? (but probably leaving that door open would be a lot of work in itself, shrug)
-I would like to be able to cycle between the enemy when looking at their stats, the same way I can with heroes, It would make the process faster and easier.
-When looting I would like an option to see all the available loot in my line of sight, so instead of moving over every spot i can choose faster and easier what to loot.
-I would like to be able to reduce the number of pages information about units is displayed, now you have one for stats, one for inventory, one for feats, One for spells. For example it would be nice to have the number of spell lots available at each level on the main stat page.
-Would like to have all the % chance in actions where more than a % chance comes into play (common in touch based spells)
-Would like to be able to see MAX hp in main screen, sometimes when deciding who is worth healing and with what spells is slowed down because i dont.
-Would like to see somehow chance of being hit by enemy units.
Gameplay:
-I would like to have more options to customize the experience. This has been discussed in other thread(viewtopic.php?f=5&t=165). But for example Being able to choose how many times one can use the campfires would be great. Also being able to customize what NPC clerics offer would be great either. (reducing the number of campfires uses would be useless if clerics can cure wounds, I think so clerics should only remove otherwise permanent effects like petrification and death)
-Having said that I would like more customization in the experience, It would be nice if there were several difficulty general options. So by choosing different difficulties, the options change (for example if one put difficulty on easy one get 2 Max stats and HP MAX).
For example, easy setup for people that is new to D&D, Normal, Which is like now, Hard wich would be with limited used of campfires and NPC clerics that dont cure wounds and Ironman wich would be with no saves and with 1 use per campfire and clerics do not cure wounds only remove permanent effects.
-Its ok that the main story or the default is only 4 chars, but it would be awesome if Moduler creators could create adventures for more chars (5-8), or even NPCS that join.
-It would be awesome if modulers could insert time limits in the whole adventure or/and in specific quest, be it real time limit, or some kind of ingame time limit.
-In that regard I guess it would be too much work, but maybe give space for a moduler creator to create some kind of rouge like with this interface? I know it has been suggested and it clear that it would be tons of works (in that regard i have other suggestions that are super heavy on work and thus impossible), But maybe there is a way to leave the door open so someone willing to do that work can do it? (but probably leaving that door open would be a lot of work in itself, shrug)