[bug]ifreet fight : not ready but chain dialogue

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[bug]ifreet fight : not ready but chain dialogue

Postby LordSith » Sat Aug 08, 2020 7:39 pm

Hi,

With that efreet creature, you have the option to "come back later".

Image

I assume you would go back and have some preparation time.

But no: the dialogue restart each time looping.

I assume that's because my team do not move from the triggering spot when the dialogue is over with "i am not ready. I will come back later."
OS: windows 10, 64bits, family edition.

Playing KOTC steam version since march 2022.
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[bug]ifreet fight : not ready but chain dialogue

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Re: [bug]ifreet fight : not ready but chain dialogue

Postby BlueSalamander » Wed Mar 03, 2021 7:47 pm

At first glance, it seems to be because you have so many characters and one of them is always very close to the efreet. I'll do some tests and see what I can do. Cheers :)
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Re: [bug]ifreet fight : not ready but chain dialogue

Postby jms123 » Thu Mar 04, 2021 1:32 am

Just FYI, I recall that same thing happening to me but I don't think I ever reported it, I assumed it was some kind of joke or something.
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Re: [bug]ifreet fight : not ready but chain dialogue

Postby BlueSalamander » Thu Mar 04, 2021 4:01 pm

Yup. It's a bug. Thank you. :)
'Say there is a chunk of meat. Pirates will have a banquet and eat it! But heroes will share it with other people. I want all the meat!!' - Luffy in One Piece
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