I really like the Party Items interface. So much better than having to dig through each character's backpack. Very clever and original!
These are just a couple of suggestions for ease of play convenience.
Please make the Party Members area large enough to show all characters without scroll.
Please make the Party Items Area larger, preferably wider so it doesn't scroll so much.
Please add the current owner's name to the hover text when mousing over items in the Party Items area,so I know who currently has it.
Please allow us to "lock" items to a character, so that item does not show up in Party Items list. Example. I am trying to divide out 6 healing potions among my characters. When I go to character 3 to grab a potion from Party items.I don't want to be able to accidentally take character 2's potion. So, I would like to be able to right click on the potion while in character 2's backpack UI and click a "Share" checkbox to be false. That marks the item as belonging to that character, and so it should not appear in Party Items, so no other character can take it from character 2. You could then later right click the item in character 2's backpack and toggle the checkbox back to "Share". Items default to "Share" as they do now. If you manually drag an unshared item to a different character, it would still make the transfer but leave the item's "Share" status unchanged, so marked as "Share" false for this example. The Share flag only applies to whether or not the item appears in Party Items.
Please put some icons on the character statistics such as HP and AC especially so I can locate them more easily on the character sheet. Maybe even just a different background and foreground color scheme or font size for those cells so they stand out more. Sections that should look very different - HP, AP, Saves, Ability Scores.
Please add a "Use" button to the right click Item Details Dialog, so I can use an item by just right clicking on it, and clicking "Use". Sometimes this just feels more natural.
Thanks for making the Inventory and Character Sheet change the focused character using the Arrow keys! This helps a lot when I am comparing characters. Just one thing though. Can you make the active character sheet tab panel stay the same when moving to a different character? I frequently want to compare spells available for all characters at once, or examine all characters' Effect tab, so I am wanting to click the tab of interest, such as Effect or Divine, and then just use arrow keys to scan all my characters quickly on that same tab. If a character doesn't have the tab, you can show an adjacent tab instead or just a message that they don't have Divine Spells spells, for instance. Currently each character has their own active tab independently,which I don't find as useful.
Can you make the number keys correspond to the characters in as many User Interfaces as possible? So if I'm on the Character Sheet, I could press 4 key to look at character 4. If I'm casting a heal spell, I could press 4 to target character 4.
A spell shortcut system is mentioned as an achieved Stretch Goal, so that covers my only other major suggestion right now. Just wondering what they will be like? I would love to have my last ten or so spells cast appear on a shortcut toolbar as icons during combat and out of combat too, similar to KOTC 1, defaulting to the last spell I cast. That would really help when casting a bunch of curing spells in a row. Would also like to be able to see ALL my spells of ALL levels at once, as in KOTC 1. Gets tedious clicking the level tab hunting down the spell I want. Maybe just add one button to the spell level buttons that says "All" and shows all spells.
Please add spell level and type to scrolls so it's easier to see who can use the scroll and when it can be scribed. I LOVE the "Known" message that appears on the scrolls,and I see some go red when in the backpack,so maybe just adding that text and coloring in the Party Items view would be perfect.
It would be great if saved games could be given a display name for future reference, such as "At the Crocodile Pond"